private void CheckExistFrontDialog() { if (GUIManager.CheckOpenDialog("CMD_Alert")) { if (this.particle != null && !this.particle.isStopped) { this.particle.Stop(); this.isParticleStopped = true; } } else if (this.isParticleStopped && this.particle != null && this.particle.isStopped) { this.particle.Play(); this.isParticleStopped = false; } }