/// <summary> /// 加载英雄预设成功 /// </summary> /// <param name="abName"></param> /// <param name="obj"></param> /// <param name="param"></param> void LoadComplete(string abName, GameObject obj, object param) { UIGridItem trans = param as UIGridItem; obj.transform.parent = trans.mScripts[3].transform; GUIManager.ChangeLayer(obj, "UI"); trans.GetComponent <UIGridItem>().mScripts[2] = obj.GetComponent <CreateSpineAni>(); obj.GetComponent <CreateSpineAni>().SpineScale = Vector3.one * 2; obj.GetComponent <BoxCollider>().enabled = false; obj.transform.localPosition = new Vector3(0, -212, 0); }