protected override void SetUpUi() { base.SetUpUi(); if (s_GUIManager == null) { GameObject needsGUIPrefab = GameObject.Find("NeedsPanel"); GameObject inventoryGUIPrefab = GameObject.Find("GUIInventory"); s_GUIManager = new GUIManager(); s_GUIManager.AddGUI(needsGUIPrefab, false); s_GUIManager.AddGUI(inventoryGUIPrefab, true); } s_GUIManager.OpenGUI("NeedsPanel"); }