示例#1
0
 void CommitAttack()
 {
     GameManager.Instance.Game.Center.TimeRemaining--;
     diceController.RollDice(diceCountChosen, (int)target.ui.enemyBar.value);
     attackingPlayer.Skills[target.skill].DiceCurrent -= diceCountChosen;
     StartCoroutine(DiceCamSequence());
 }