public void RollComplete(DiceController die, TextMesh label, TextMesh labelShort, int position) { Element e = die.GetElement(); labelShort.text = e.GetName(); label.text = e.GetName() + "\nDmg:\n" + e.GetDamage(position).ToString(formatString) + "\nAcc:\n" + e.GetAccuracy(position).ToString(formatString) + "\nSpeed:\n" + e.GetSpeed(position).ToString(formatString) + "\nDie Summary:\n(" + die.GetDieName() + ")"; dmg += e.GetDamage(position); acc += e.GetAccuracy(position); speed += e.GetSpeed(position); complete++; if(complete==3) { opponentAttack.SetOpponentSpeed(speed); if(opponentSpeed!=null) DoAttack(); } }