/// <summary> /// 初始化骰子 /// </summary> private async void InitialDice() { string dicePath = "Dice"; GameObject Obj = await ABManager.GetAssetAsync <GameObject>(dicePath); Transform tra = ZillionairePlayerManager._instance.CurrentPlayer.transform.parent; GameObject diceObj = Instantiate(Obj, tra); _diceController = diceObj.GetComponent <DiceController>(); _diceController.NotifyPlayDiceAnim(6, null); _diceController.InitIsThrow(); //diceObj.SetActive(false); }