示例#1
0
    void Update()
    {
        if (tutorialDialogueController != null && dialogueUpdated)
        {
            int dialogueTurn = TutorialDialogueController.dialogueTurn;
            switch (dialogueTurn)
            {
            case 2:
            {
                var lastBlock         = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK);
                var lastBlockPosition = lastBlock.transform.position;
                var dialogues         = FindObjectsOfType <TutorialDialogueController>();

                SubDialogueContainer.transform.DOMove(new Vector2(1.7f * lastBlockPosition.x, lastBlockPosition.y - lastBlockPosition.y / 5), 0f);
                MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(0, 0f)
                .OnComplete(() => {
                        dialogues[0].lines[0] = "<d=5>주군, 이 정도면 수업은 충분한 것 같습니다! 이제 주군의 지혜와 강력한 주사위로 마왕성을 무찔러주십시오!";
                        MainDialogueContainer.SetActive(false);
                        SubDialogueContainer.SetActive(true);

                        if (isOver)
                        {
                            TutorialDialogueController.dialogueTurn = dialogueTurn - 1;
                            isOver = false;
                        }

                        lastBlock.GetComponent <Canvas>().overrideSorting = true;
                        lastBlock.GetComponent <Canvas>().sortingOrder    = 102;

                        oval.transform.position =
                            new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10);
                        oval.GetComponent <Rigidbody2D>().DORotate(360, 10).SetLoops(-1, LoopType.Restart);
                        guideItems.ovalCanvasGroup.DOFade(1, 0f);
                    });

                break;
            }

            case 3:
            {
                var lastBlock         = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK);
                var rightAreaPosition = rightArea.field.transform.position;
                var firstDice         = diceController.GetOneDice("Dice (1)");
                var secondDice        = diceController.GetOneDice("Dice (2)");
                var thirdDice         = diceController.GetOneDice("Dice (3)");

                lastBlock.GetComponent <Canvas>().overrideSorting = false;
                lastBlock.GetComponent <Canvas>().sortingOrder    = 5;
                guideItems.ovalCanvasGroup.DOFade(0, 0f);
                // TutorialDialogueController.isClickable = false;

                // subTextBox.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 0);

                Sequence sequence = DOTween.Sequence();
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        guideBox.subGuiderImage.transform.localScale = new Vector2(1, 1);
                        guideBox.subSuperTextLayoutElement.minWidth  = 250;
                        subSuperText.gameObject.SetActive(false);
                        subSuperText.gameObject.SetActive(true);
                        subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.8f, 0);
                    });
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-84.8f, 27.7f), 0));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(250f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 0.8f, rightAreaPosition.y * 0.85f), 0f));
                sequence.AppendInterval(0f);
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        diceController.BounceDices();
                        firstDice.ClickDice();
                        firstDice.ToggleAllowClick(false);
                        secondDice.ClickDice();
                        secondDice.ToggleAllowClick(false);
                        thirdDice.ClickDice();
                        thirdDice.ToggleAllowClick(false);
                        rightArea.attackGage.overrideSorting = true;
                        rightArea.attackGage.sortingOrder    = 102;
                        oval.transform.DOMove(new Vector3(attackGage.transform.position.x + 10, attackGage.transform.position.y + 10, 1), 0f);
                        oval.GetComponent <RectTransform>().sizeDelta = new Vector2(103, 103);
                        guideItems.ovalCanvasGroup.DOFade(1, 0f);
                        guideItems.indicateArrowCanvasGroup.alpha = 1;
                    });
                sequence.Play();
                break;
            }

            case 4:
            {
                var middleBlock       = blockController.GetOneBlock(Constants.TYPE.MIDDLE_BLOCK);
                var lastBlock         = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK);
                var lastBlockPosition = lastBlock.transform.position;
                var dicePosition      = middleBlock.transform.position;

                guideBox.subSuperTextLayoutElement.minWidth = 280;
                subSuperText.gameObject.SetActive(false);
                subSuperText.gameObject.SetActive(true);
                rightArea.attackGage.overrideSorting = false;
                rightArea.attackGage.sortingOrder    = 6;
                diceController.UnbounceDices();
                guideItems.ovalCanvasGroup.DOFade(0, 0f);
                guideItems.indicateArrowCanvasGroup.alpha = 0;

                leftArea.overrideSorting   = true;
                leftArea.sortingOrder      = 102;
                outline.transform.position =
                    new Vector2(middleBlock.transform.position.x - 5, middleBlock.transform.position.y - 5);

                guideBox.subTextBoxVerticalLayoutGroup.padding.right = 75;

                Sequence sequence = DOTween.Sequence();
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        guideItems.outlineCanvasGroup.DOFade(1, 0f);
                        guideBox.subGuiderImage.transform.localScale           = new Vector2(-1, 1);
                        subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(2f, 0);
                    });
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(213.76f, 30.6f), 0));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(280f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2((Screen.width < 1000 ? 1.75f : 1.85f) * lastBlockPosition.x, dicePosition.y), 0f));
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f));
                sequence.Play();

                break;
            }

            case 5:
            {
                subTextBox.transform.DOScaleY(0.7f, 0);
                subSuperText.transform.DOScaleY(1.4f, 0);
                guideBox.subGuiderImage.transform.DOLocalMoveY(19.5f, 0f);
                guideItems.outlineCanvasGroup.DOFade(0, 0f);

                break;
            }

            case 7:
            {
                GameObject toast        = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TOAST);
                Sequence   sequence     = DOTween.Sequence();
                var        fisrtDice    = diceController.GetOneDice("Dice (1)");
                var        dicePosition = fisrtDice.transform.position;
                TutorialDialogueController.isClickable = false;
                tutorialGuideCanvas.GetComponent <CanvasGroup>().interactable   = false;
                tutorialGuideCanvas.GetComponent <CanvasGroup>().blocksRaycasts = false;

                diceController.ToggleDicesClick(false);
                diceController.ToggleOneDiceClick("Dice (1)", true);

                guideItems.arrowTransform.DOMove(new Vector3(
                                                     dicePosition.x - dicePosition.x / 15,
                                                     dicePosition.y + dicePosition.y / 5,
                                                     dicePosition.z), 0);

                guideItems.toastCanvasGroup.DOFade(1, 0f);

                sequence.Append(guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        pannelSetting.SetActive(false);
                        rightArea.attackGage.overrideSorting = true;
                        rightArea.attackGage.sortingOrder    = 102;
                        guideItems.arrowCanvasGroup.DOFade(1, 0f);
                        guideItems.arrowCanvasGroup.alpha = 1;
                    });
                sequence.Append(guideItems.toastCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        guideItems.arrowTransform.DOMove(new Vector3(
                                                             dicePosition.x - dicePosition.x / 15 - 10,
                                                             dicePosition.y + dicePosition.y / 5 + 10,
                                                             dicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);
                        Debug.Log(guideItems.arrowTransform.position);
                        Debug.Log(dicePosition);
                    });
                sequence.Play();
                break;
            }

            case 8:
            {
                guideBox.subGuiderImage.sprite = guiderImages[2];

                guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f);
                pannelSetting.SetActive(true);
                guideItems.arrowCanvasGroup.DOFade(0, 0f);
                guideItems.toastCanvasGroup.DOFade(0, 0f);

                rightArea.attackGage.overrideSorting = false;
                rightArea.attackGage.sortingOrder    = 6;
                rightArea.status.sortingOrder        = 102;

                TutorialDialogueController.isClickable = true;

                break;
            }

            case 9:
            {
                guideBox.subGuiderImage.sprite = guiderImages[4];
                var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK);

                outlineCircle.transform.position =
                    new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10);
                outlineCircle.GetComponent <Rigidbody2D>().DORotate(360, 10).SetLoops(-1, LoopType.Restart);
                guideItems.outlineCircleCanvasGroup.DOFade(1, 0f);

                outlineRect.transform.position =
                    new Vector2(turn.transform.position.x, turn.transform.position.y);
                guideItems.outlineRectCanvasGroup.DOFade(1, 0f);

                guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(225.5f, 28.2f), 0f);
                guideBox.subTextBoxVerticalLayoutGroup.padding.bottom = 70;
                guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(300f, 0), 0f);

                break;
            }

            case 10:
            {
                guideBox.subGuiderImage.sprite = guiderImages[0];
                guideBox.subTextBoxVerticalLayoutGroup.padding.bottom = 70;
                guideItems.outlineCircleCanvasGroup.DOFade(0, 0f);
                guideItems.outlineRectCanvasGroup.DOFade(0, 0f);
                break;
            }

            case 11:
            {
                var description        = toast.transform.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.DESC);
                var secondDice         = diceController.GetOneDice("Dice (2)");
                var secondDicePosition = secondDice.transform.position;

                var        thirdDice         = diceController.GetOneDice("Dice (3)");
                var        thirdDicePosition = thirdDice.transform.position;
                GameObject clonedArrow       = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation);

                clonedArrow.transform.SetParent(guideItem.transform, false);
                pannelSetting.SetActive(false);
                description.GetComponent <Text>().text = "주사위를 잘 선택한 뒤 공격해보세요!";
                Block fisrtBlock = blockController.GetOneBlock(Constants.TYPE.FIRST_BLOCK);
                fisrtBlock.ToggleAllowClick(false);

                DOTween.Kill(guideItems.arrowTransform);
                guideItems.arrowTransform.DOMove(new Vector3(
                                                     secondDicePosition.x - secondDicePosition.x / 17,
                                                     secondDicePosition.y + secondDicePosition.y / 5,
                                                     secondDicePosition.z), 0);

                clonedArrow.transform.DOMove(new Vector3(
                                                 thirdDicePosition.x - thirdDicePosition.x / 17,
                                                 thirdDicePosition.y + thirdDicePosition.y / 5,
                                                 thirdDicePosition.z), 0);

                guideItems.arrowCanvasGroup.DOFade(1, 0f);
                clonedArrow.GetComponent <CanvasGroup>().DOFade(1, 0f);

                guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f).OnComplete(() => {
                        guideItems.toastCanvasGroup.DOFade(1, 0f);

                        guideItems.arrowTransform.DOMove(new Vector3(
                                                             secondDicePosition.x - secondDicePosition.x / 17 - 10,
                                                             secondDicePosition.y + secondDicePosition.y / 5 + 10,
                                                             secondDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);

                        clonedArrow.transform.DOMove(new Vector3(
                                                         thirdDicePosition.x - thirdDicePosition.x / 17 - 10,
                                                         thirdDicePosition.y + thirdDicePosition.y / 5 + 10,
                                                         thirdDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);
                    });

                diceController.ToggleOneDiceClick("Dice (2)", true);
                diceController.ToggleOneDiceClick("Dice (3)", true);
                break;
            }

            case 12:
            {
                rightArea.status.GetComponent <Canvas>().sortingOrder = 102;

                guideBox.subGuiderImage.sprite = guiderImages[2];
                guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f);
                pannelSetting.SetActive(true);
                // turn.GetComponent<Canvas>().sortingOrder = 5;
                guideItems.arrowCanvasGroup.DOFade(0, 0f);
                guideItems.toastCanvasGroup.DOFade(0, 0f);

                guideBox.subSuperTextLayoutElement.minWidth = 250;
                subSuperText.gameObject.SetActive(false);
                subSuperText.gameObject.SetActive(true);
                guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(250f, 0), 0f);
                guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(197.4f, 27.7f), 0);

                outlineRect.transform.position =
                    new Vector2(rightArea.moneyImage.transform.position.x + rightArea.moneyImage.transform.position.x / 50, rightArea.moneyImage.transform.position.y);
                guideItems.outlineRectCanvasGroup.DOFade(1, 0f);

                break;
            }

            case 13:
            {
                guideBox.subGuiderImage.sprite = guiderImages[0];
                rightArea.status.sortingOrder  = 5;
                leftArea.overrideSorting       = false;
                leftArea.sortingOrder          = 5;
                guideItems.outlineRectCanvasGroup.DOFade(0, 0f);
                break;
            }

            case 15:
            {
                var description      = toast.transform.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.DESC);
                var fourDice         = diceController.GetOneDice("Dice (4)");
                var fourDicePosition = fourDice.transform.position;

                var fiveDice         = diceController.GetOneDice("Dice (5)");
                var fiveDicePosition = fiveDice.transform.position;

                var        sixDice         = diceController.GetOneDice("Dice (6)");
                var        sixDicePosition = sixDice.transform.position;
                GameObject clonedArrow1    = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation);
                GameObject clonedArrow2    = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation);

                clonedArrow1.transform.SetParent(guideItem.transform, false);
                clonedArrow2.transform.SetParent(guideItem.transform, false);
                clonedArrow2.name = clonedArrow2.name + "2";
                pannelSetting.SetActive(false);
                description.GetComponent <Text>().text = "주사위를 잘 선택한 뒤 공격해보세요!";
                Block fisrtBlock = blockController.GetOneBlock(Constants.TYPE.FIRST_BLOCK);
                fisrtBlock.ToggleAllowClick(false);

                DOTween.Kill(guideItems.arrowTransform);
                guideItems.arrowTransform.DOMove(new Vector3(
                                                     fourDicePosition.x - fourDicePosition.x / 17,
                                                     fourDicePosition.y + fourDicePosition.y / 4,
                                                     fourDicePosition.z), 0);
                guideItems.arrowCanvasGroup.DOFade(1, 0f);

                clonedArrow1.transform.DOMove(new Vector3(
                                                  fiveDicePosition.x - fiveDicePosition.x / 17,
                                                  fiveDicePosition.y + fiveDicePosition.y / 4,
                                                  fiveDicePosition.z), 0);
                clonedArrow1.GetComponent <CanvasGroup>().DOFade(1, 0f);

                clonedArrow2.transform.DOMove(new Vector3(
                                                  sixDicePosition.x - sixDicePosition.x / 17,
                                                  sixDicePosition.y + sixDicePosition.y / 4,
                                                  sixDicePosition.z), 0);
                clonedArrow2.GetComponent <CanvasGroup>().DOFade(1, 0f);

                guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f).OnComplete(() => {
                        TutorialDialogueController.isClickable = false;
                        guideItems.toastCanvasGroup.DOFade(1, 0f);

                        guideItems.arrowTransform.DOMove(new Vector3(
                                                             fourDicePosition.x - fourDicePosition.x / 17 - 10,
                                                             fourDicePosition.y + fourDicePosition.y / 4 + 10,
                                                             fourDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);

                        clonedArrow1.transform.DOMove(new Vector3(
                                                          fiveDicePosition.x - fiveDicePosition.x / 17 - 10,
                                                          fiveDicePosition.y + fiveDicePosition.y / 4 + 10,
                                                          fiveDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);

                        clonedArrow2.transform.DOMove(new Vector3(
                                                          sixDicePosition.x - sixDicePosition.x / 17 - 10,
                                                          sixDicePosition.y + sixDicePosition.y / 4 + 10,
                                                          sixDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo);
                    });

                diceController.ToggleOneDiceClick("Dice (4)", true);
                diceController.ToggleOneDiceClick("Dice (5)", true);
                diceController.ToggleOneDiceClick("Dice (6)", true);

                blockController.GetOneBlock(Constants.TYPE.BOTTOM_MIDDLE_BLOCK).ToggleAllowClick(false);
                blockController.GetOneBlock(Constants.TYPE.LEFT_MIDDLE_BLOCK).ToggleAllowClick(false);
                break;
            }

            case 16:
            {
                guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f);
                guideItems.toastCanvasGroup.DOFade(0, 0f);
                leftArea.overrideSorting = true;
                leftArea.sortingOrder    = 102;
                pannelSetting.SetActive(true);
                guideBox.subGuiderImage.sprite         = guiderImages[2];
                TutorialDialogueController.isClickable = true;
                break;
            }

            case 17:
            {
                Sequence sequence          = DOTween.Sequence();
                var      sixDice           = diceController.GetOneDice("Dice (6)");
                var      dicePosition      = sixDice.transform.position;
                var      rightAreaPosition = rightArea.field.transform.position;
                blockController.GetOneBlock(Constants.TYPE.BOTTOM_MIDDLE_BLOCK).ToggleAllowClick(true);
                leftArea.sortingOrder = 5;

                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        guideBox.subGuiderImage.sprite = guiderImages[0];
                        guideBox.subGuiderImage.transform.localScale           = new Vector2(1, 1);
                        subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.6f, 0);
                    });
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-75.6f, 27.7f), 0));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(220f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 1.05f, rightAreaPosition.y * 0.9f), 0f));
                sequence.AppendInterval(0f);
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        diceController.BounceDices();
                        rightArea.attackGage.overrideSorting = true;
                        rightArea.attackGage.sortingOrder    = 102;
                        resetDiceController.ResetOneDice();
                        outlineFullRect.transform.position =
                            new Vector2(dicePosition.x, dicePosition.y);
                        outlineFullRect.GetComponent <CanvasGroup>().DOFade(1, 0f);
                    });
                sequence.AppendInterval(1f);
                sequence.AppendCallback(() => {
                        subTextBox.GetComponent <Button>().interactable = true;
                    });
                sequence.Play();

                break;
            }

            case 18:
            {
                DOTween.Kill(guideBox.subGuiderImage.transform);
                guideBox.subGuiderImage.sprite = guiderImages[3];
                guideBox.subGuiderImage.transform.DOLocalMove(new Vector3(-102.97f, 33.2f, 1), 0f);
                guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(270f, 0), 0f);
                outlineFullRect.GetComponent <CanvasGroup>().DOFade(0, 0f);
                break;
            }

            case 19:
            {
                Sequence sequence          = DOTween.Sequence();
                var      rightAreaPosition = rightArea.field.transform.position;

                rightArea.status.sortingOrder             = 102;
                rightArea.resetDiceScreen.overrideSorting = true;
                rightArea.resetDiceScreen.sortingOrder    = 102;

                ToggleClickEventResetDiceScreen(true);
                TutorialDialogueController.isClickable = false;

                DOTween.Kill(guideItems.arrowTransform);
                guideItems.arrowTransform.DOMove(new Vector3(
                                                     rightArea.moneyArea.position.x - rightArea.moneyArea.position.x / 14,
                                                     rightArea.moneyArea.position.y + rightArea.moneyArea.position.y / 3f,
                                                     rightArea.moneyArea.position.z), 0);

                guideBox.subGuiderImage.sprite = guiderImages[0];
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-117.48f, 38.4f), 0f));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(300f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x, rightAreaPosition.y * 0.9f), 0f));
                sequence.Append(guideItems.arrowCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        sequence.Append(guideItems.arrowCanvasGroup.DOFade(1, 0f));
                        guideItems.arrowTransform.DOMove(new Vector3(
                                                             rightArea.moneyArea.position.x - rightArea.moneyArea.position.x / 14 - 10,
                                                             rightArea.moneyArea.position.y + rightArea.moneyArea.position.y / 3f + 10,
                                                             rightArea.moneyArea.position.z), 0.2f).SetLoops(-1, LoopType.Yoyo);
                    });

                break;
            }

            case 20:
            {
                Sequence sequence = DOTween.Sequence();

                var dicePosition      = diceController.GetOneDice("Dice (2)").transform.position;
                var rightAreaPosition = rightArea.field.transform.position;

                rightArea.resetDiceScreen.sortingOrder = 5;
                rightArea.status.sortingOrder          = 5;
                TutorialDialogueController.isClickable = true;

                outlineDice.transform.DOMove(new Vector3(dicePosition.x, dicePosition.y - dicePosition.y / 7, 1), 0);
                outlineRect.transform.DOMove(new Vector3(rightArea.attackPowerText.position.x - rightArea.attackPowerText.position.x / 50, rightArea.attackPowerText.position.y, 1), 0);

                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        guideBox.subGuiderImage.transform.localScale           = new Vector2(1, 1);
                        subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.6f, 0);
                        guideBox.subSuperTextLayoutElement.minWidth            = 270;
                        subSuperText.gameObject.SetActive(false);
                        subSuperText.gameObject.SetActive(true);
                        guideItems.arrowCanvasGroup.DOFade(0, 0f);
                    });
                sequence.AppendInterval(0f);
                sequence.AppendCallback(() => {
                        resetDiceController.ResetDices();
                    });
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-103.8f, 45f), 0));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(270f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 0.7f, rightAreaPosition.y * 0.9f), 0f));
                sequence.AppendInterval(0f);
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        diceController.BounceDices();
                        rightArea.attackGage.overrideSorting = true;
                        rightArea.attackGage.sortingOrder    = 102;
                        rightArea.status.sortingOrder        = 102;
                        outlineDice.GetComponent <CanvasGroup>().DOFade(1, 0f);
                        guideItems.outlineRectCanvasGroup.DOFade(1, 0f);
                    });
                sequence.AppendInterval(1f);
                sequence.AppendCallback(() => {
                        subTextBox.GetComponent <Button>().interactable = true;
                    });
                sequence.Play();
                break;
            }

            case 21:
            {
                var      attackPowerText   = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_POWER_TEXT);
                var      attackPowerImage  = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_POWER_IMAGE);
                var      rightAreaPosition = rightArea.field.transform.position;
                Sequence sequence          = DOTween.Sequence();

                rightArea.attackGage.overrideSorting = false;
                rightArea.attackGage.sortingOrder    = 5;

                diceController.UnbounceDices();
                leftArea.sortingOrder = 102;

                sequence.Append(outlineDice.GetComponent <CanvasGroup>().DOFade(0, 0f));
                sequence.Join(guideItems.outlineRectCanvasGroup.DOFade(0, 0f));
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f));
                sequence.AppendCallback(() => {
                        guideBox.subGuiderImage.sprite = guiderImages[4];
                        guideBox.subGuiderImage.transform.localScale           = new Vector2(-1, 1);
                        subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(1.8f, 0);
                    });
                sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(188.27f, 23.2f), 0));
                sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(230f, 0), 0f));
                sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x, rightAreaPosition.y * 0.9f), 0f));
                sequence.AppendInterval(0f);
                sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f));
                sequence.AppendCallback(() => {
                        var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK);

                        outlineCircle.transform.position =
                            new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10);
                        guideItems.outlineCircleCanvasGroup.DOFade(1, 0f);
                        outlineRect.transform.position =
                            new Vector2(turn.transform.position.x, turn.transform.position.y);
                        guideItems.outlineRectCanvasGroup.DOFade(1, 0f);
                    });

                sequence.Play();

                break;
            }

            case 22:
            {
                leftArea.sortingOrder         = 5;
                rightArea.status.sortingOrder = 5;
                guideItems.outlineCircleCanvasGroup.DOFade(0, 0f);
                guideItems.outlineRectCanvasGroup.DOFade(0, 0f);
                guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f)
                .OnComplete(() => {
                        MainDialogueContainer.SetActive(true);
                        tutorialDialogueController.Apply();
                        MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(1, 0f);
                        SubDialogueContainer.SetActive(false);
                    });
                break;
            }

            case 24:
            {
                MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(0, 0f).OnComplete(() => {
                        diceController.ToggleDicesClick(true);
                        tutorialGuideCanvas.SetActive(false);
                        leftArea.overrideSorting                  = false;
                        rightArea.status.overrideSorting          = false;
                        rightArea.resetDiceScreen.overrideSorting = false;
                    });
                break;
            }
            }
            dialogueUpdated = false;
        }
    }