private void Update() { if (!diceController.FailedThrow()) { selectedScoreText.text = "Score selected dice: " + diceController.GetSelectedScore(); handScoreText.text = "Score in hand: " + (diceController.GetHandScore()); } else { if (Parameters.AIPlaying) { selectedScoreText.text = ""; handScoreText.text = ""; } else { selectedScoreText.text = "No points thrown, press anywhere to switch player"; handScoreText.text = ""; } } }