示例#1
0
    void FixedUpdate()
    {
        Vector3 gravity = new Vector3(-Input.acceleration.y, Input.acceleration.z, Input.acceleration.x);

        Physics.gravity = (gravityFactor * 9.8f) * gravity.normalized;
        if (Input.gyro.userAcceleration.magnitude >= forceThreshold)
        {
            Vector3 userAcc = new Vector3(-Input.gyro.userAcceleration.y, Input.gyro.userAcceleration.z, Input.gyro.userAcceleration.x);
            DiceController.AddForceToDices(forceFactor * userAcc);
        }
    }