private void Update() { characterMovement.MoveUpdate(); if (!characterStatus.onWall) { characterInventory.InventoryUpdate(); characterInput.InputUpdate(); if (!characterStatus.isBehindCover) { characterAnimation.UpdateAnimation(); } } }
void FixedUpdate() { characterAnimations.AnimationUpdate(); characterInput.InputUpdate(); }
public void Update() { characterBove.MoveUpdate(); characterAnimation.AnimationUpdate(); characterInput.InputUpdate(); }
void Update() { charactermovement.MoveUpdate(); characterAnimation.AnimationUpdate(); characterInput.InputUpdate(); }