private void ResetGame() { player.gameObject.SetActive(false); playerInput.RestoreHealth(); player.transform.position = Vector3.zero; enemySpawner.enabled = false; enemySpawner.DestroyAll(); waveNumber = 0; playerKills = 0; menuController.UpdateWave(waveNumber); menuController.UpdateScore(playerKills); Time.timeScale = 1; }