void Update() { // Put here because when controlled by joystick, player skill panel is never active if (CharacterInput.GetAxisNeg("SkillX")) { GameManager.Instance.LocalPlayer.GetComponent <PlayerSkill>().StartSkill1(); } if (CharacterInput.GetAxisPos("SkillX")) { GameManager.Instance.LocalPlayer.GetComponent <PlayerSkill>().StartSkill2(); } }