private void Start() { characterController = GetComponent <CharacterController>(); aud = GetComponent <AudioSource>(); Cursor.lockState = CursorLockMode.Locked; cameraHandler.Initiolize(this); characterMovement.Initiolize(this); characterAnimation.Initiolize(this); characterReactions.Initiolize(this); characterFight.Initiolize(this); characterIK.Initiolize(this); characterInventory.Initiolize(this); characterInput.Initiolize(this); characterClimb.Initiolize(this); characterStels.Initiolize(this); ammoSlider.value = 0; Safe(); StandartStats(); }