/// <summary>
        /// 1. Update hook which ticks every frame
        /// 2. We need our player to move continuously from any state, so move here
        /// 3. We can change lanes from any state currently. This is a design decision
        /// </summary>
        /// <param name="Owner">Who owns the state</param>
        public virtual void Update()
        {
            //Get inputs from all states
            CharacterInput.ResetInputs();
            CharacterInput.CollectInputs();

            //Move the character constantly in z-axis (World - forward axis)
            controller.ConstantMove();

            //Check whether character is grounded
            controller.GroundCheck();

            //Check for right input
            if (CharacterInput.SwipeRightInput())
            {
                controller.ChangeLane(true);
            }

            //Check for left input
            else if (CharacterInput.SwipeLeftInput())
            {
                controller.ChangeLane(false);
            }
        }
 public override void InputCheck()
 {
     CharacterInput.ResetInputs();
     CharacterInput.CollectInputs();
 }