Пример #1
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _hideHair        = GDEDataManager.GetBool(_key, hideHairKey, _hideHair);
            _requireWeight   = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight);
            _healthPoint     = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint);
            _atkBonus        = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus);
            _defBonus        = GDEDataManager.GetInt(_key, defBonusKey, _defBonus);
            _dmgClampMin     = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin);
            _dmgClampMax     = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax);
            _dmgCount        = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount);
            _population      = GDEDataManager.GetFloat(_key, populationKey, _population);
            _speedBonus      = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus);
            _visionRange     = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange);
            _atkRange        = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange);
            _atkSpeed        = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed);
            _weightRobRate   = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate);
            _nickName        = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _raceName        = GDEDataManager.GetString(_key, raceNameKey, _raceName);
            _ownerName       = GDEDataManager.GetString(_key, ownerNameKey, _ownerName);
            _shapePath       = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _leftWeaponData  = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData);
            _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData);
            _animPath        = GDEDataManager.GetString(_key, animPathKey, _animPath);
            _fsmPath         = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
        }
Пример #2
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _TestBool = GDEDataManager.GetBool(_key, TestBoolKey, _TestBool);

            TestIntList = GDEDataManager.GetIntList(_key, TestIntListKey, TestIntList);
        }
Пример #3
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _SinglePlayerStartForTest = GDEDataManager.GetBool(_key, SinglePlayerStartForTestKey, _SinglePlayerStartForTest);
            _FreeDealCardsRuleForTest = GDEDataManager.GetBool(_key, FreeDealCardsRuleForTestKey, _FreeDealCardsRuleForTest);
            _LessCardsCountForTest    = GDEDataManager.GetInt(_key, LessCardsCountForTestKey, _LessCardsCountForTest);
        }
Пример #4
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isLocked      = GDEDataManager.GetBool(_key, isLockedKey, _isLocked);
            _receiveReward = GDEDataManager.GetBool(_key, receiveRewardKey, _receiveReward);
            _remark        = GDEDataManager.GetInt(_key, remarkKey, _remark);
            _finishCount   = GDEDataManager.GetInt(_key, finishCountKey, _finishCount);
            _Index         = GDEDataManager.GetInt(_key, IndexKey, _Index);
        }
Пример #5
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _description   = GDEDataManager.GetString(_key + "_" + descriptionKey, _description);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);
        }
Пример #6
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _workingInBuliding = GDEDataManager.GetBool(_key, workingInBulidingKey, _workingInBuliding);
            _ShowInBag         = GDEDataManager.GetBool(_key, ShowInBagKey, _ShowInBag);
            _hashcode          = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode);
            _exp        = GDEDataManager.GetInt(_key, expKey, _exp);
            _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability);
            _workPower0 = GDEDataManager.GetInt(_key, workPower0Key, _workPower0);
            _workPower1 = GDEDataManager.GetInt(_key, workPower1Key, _workPower1);
            _workPower2 = GDEDataManager.GetInt(_key, workPower2Key, _workPower2);
            _id         = GDEDataManager.GetString(_key, idKey, _id);
        }
Пример #7
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _FirstCard          = GDEDataManager.GetBool(_key, FirstCardKey, _FirstCard);
            _Fight              = GDEDataManager.GetBool(_key, FightKey, _Fight);
            _MissionLevel       = GDEDataManager.GetFloat(_key, MissionLevelKey, _MissionLevel);
            _MissionName        = GDEDataManager.GetString(_key, MissionNameKey, _MissionName);
            _MissionDescription = GDEDataManager.GetString(_key, MissionDescriptionKey, _MissionDescription);
            _NextCard           = GDEDataManager.GetString(_key, NextCardKey, _NextCard);
            _AnswerA            = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA);
            _AnswerB            = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB);
            _AnswerC            = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC);
            _AnswerD            = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD);
        }
Пример #8
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key, int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key, string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key, color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field);
        }
Пример #9
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked        = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _Hashcode      = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode);
            _posInOwner    = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner);
            _quality       = GDEDataManager.GetInt(_key, qualityKey, _quality);
            _star          = GDEDataManager.GetInt(_key, starKey, _star);
            _level         = GDEDataManager.GetInt(_key, levelKey, _level);
            _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality);
            _id            = GDEDataManager.GetString(_key, idKey, _id);
            _ownerId       = GDEDataManager.GetString(_key, ownerIdKey, _ownerId);

            _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube);
        }
Пример #10
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool);
            _Unable        = GDEDataManager.GetBool(_key, UnableKey, _Unable);
            _AltarTimes    = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes);
            _PoolCapacity  = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity);
            _GetSNum       = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum);
            _lasttime      = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime);
            _Name          = GDEDataManager.GetString(_key, NameKey, _Name);
            _ID            = GDEDataManager.GetString(_key, IDKey, _ID);
            _starttime     = GDEDataManager.GetString(_key, starttimeKey, _starttime);

            AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes);
        }
Пример #11
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked           = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _equipType        = GDEDataManager.GetInt(_key, equipTypeKey, _equipType);
            _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce);
            _index            = GDEDataManager.GetInt(_key, indexKey, _index);
            _num            = GDEDataManager.GetInt(_key, numKey, _num);
            _hashcode       = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode);
            _OwnerHashcode  = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode);
            _lv             = GDEDataManager.GetInt(_key, lvKey, _lv);
            _quality        = GDEDataManager.GetInt(_key, qualityKey, _quality);
            _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality);
            _id             = GDEDataManager.GetString(_key, idKey, _id);
        }
Пример #12
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _keepWorking  = GDEDataManager.GetBool(_key, keepWorkingKey, _keepWorking);
            _isEmpty      = GDEDataManager.GetBool(_key, isEmptyKey, _isEmpty);
            _timeType     = GDEDataManager.GetInt(_key, timeTypeKey, _timeType);
            _oldData      = GDEDataManager.GetInt(_key, oldDataKey, _oldData);
            _newData      = GDEDataManager.GetInt(_key, newDataKey, _newData);
            _itemHashcode = GDEDataManager.GetInt(_key, itemHashcodeKey, _itemHashcode);
            _itemId       = GDEDataManager.GetString(_key, itemIdKey, _itemId);
            _startTime    = GDEDataManager.GetString(_key, startTimeKey, _startTime);
            _taskId       = GDEDataManager.GetString(_key, taskIdKey, _taskId);

            taskRewards = GDEDataManager.GetStringList(_key, taskRewardsKey, taskRewards);
        }
Пример #13
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked              = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _lv                  = GDEDataManager.GetInt(_key, lvKey, _lv);
            _status              = GDEDataManager.GetInt(_key, statusKey, _status);
            _hashCode            = GDEDataManager.GetInt(_key, hashCodeKey, _hashCode);
            _battleForce         = GDEDataManager.GetInt(_key, battleForceKey, _battleForce);
            _hpPropAdd           = GDEDataManager.GetInt(_key, hpPropAddKey, _hpPropAdd);
            _exp                 = GDEDataManager.GetInt(_key, expKey, _exp);
            _mpPropAdd           = GDEDataManager.GetInt(_key, mpPropAddKey, _mpPropAdd);
            _tpPropAdd           = GDEDataManager.GetInt(_key, tpPropAddKey, _tpPropAdd);
            _starNumUpgradeTimes = GDEDataManager.GetInt(_key, starNumUpgradeTimesKey, _starNumUpgradeTimes);
            _index               = GDEDataManager.GetInt(_key, indexKey, _index);
            _wakeNum             = GDEDataManager.GetInt(_key, wakeNumKey, _wakeNum);
            _nameBeforeId        = GDEDataManager.GetInt(_key, nameBeforeIdKey, _nameBeforeId);
            _Likability          = GDEDataManager.GetInt(_key, LikabilityKey, _Likability);
            _teamPos             = GDEDataManager.GetInt(_key, teamPosKey, _teamPos);
            _likability          = GDEDataManager.GetInt(_key, likabilityKey, _likability);
            _Fatigue             = GDEDataManager.GetInt(_key, FatigueKey, _Fatigue);
            _TeamOrder           = GDEDataManager.GetInt(_key, TeamOrderKey, _TeamOrder);
            _sex                 = GDEDataManager.GetInt(_key, sexKey, _sex);
            _skillLevel          = GDEDataManager.GetInt(_key, skillLevelKey, _skillLevel);
            _teamIdBelongTo      = GDEDataManager.GetString(_key, teamIdBelongToKey, _teamIdBelongTo);
            _id                  = GDEDataManager.GetString(_key, idKey, _id);

            _equipHelmet       = GDEDataManager.GetCustom(_key, equipHelmetKey, _equipHelmet);
            _equipBreastplate  = GDEDataManager.GetCustom(_key, equipBreastplateKey, _equipBreastplate);
            _equipGardebras    = GDEDataManager.GetCustom(_key, equipGardebrasKey, _equipGardebras);
            _equipLegging      = GDEDataManager.GetCustom(_key, equipLeggingKey, _equipLegging);
            _jewelry0          = GDEDataManager.GetCustom(_key, jewelry0Key, _jewelry0);
            _jewelry1          = GDEDataManager.GetCustom(_key, jewelry1Key, _jewelry1);
            _RoleAttritubeList = GDEDataManager.GetCustom(_key, RoleAttritubeListKey, _RoleAttritubeList);
            _equipWeapon       = GDEDataManager.GetCustom(_key, equipWeaponKey, _equipWeapon);
            _a_skillOmega      = GDEDataManager.GetCustom(_key, a_skillOmegaKey, _a_skillOmega);
            _a_skill0          = GDEDataManager.GetCustom(_key, a_skill0Key, _a_skill0);
            _a_skill1          = GDEDataManager.GetCustom(_key, a_skill1Key, _a_skill1);
            _ItemInfo          = GDEDataManager.GetCustom(_key, ItemInfoKey, _ItemInfo);
            _AnimData          = GDEDataManager.GetCustom(_key, AnimDataKey, _AnimData);
        }
Пример #14
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isObstacle    = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle);
            _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight);
            _spawnHeight   = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight);
            _healthPoint   = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint);
            _atkBonus      = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus);
            _defBonus      = GDEDataManager.GetInt(_key, defBonusKey, _defBonus);
            _dmgClampMin   = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin);
            _dmgClampMax   = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax);
            _dmgCount      = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount);
            _weight        = GDEDataManager.GetFloat(_key, weightKey, _weight);
            _speedBonus    = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus);
            _visionRange   = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange);
            _atkRange      = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange);
            _atkSpeed      = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed);
            _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate);
            _aggro         = GDEDataManager.GetFloat(_key, aggroKey, _aggro);
            _counter       = GDEDataManager.GetFloat(_key, counterKey, _counter);
            _reflect       = GDEDataManager.GetFloat(_key, reflectKey, _reflect);
            _stun          = GDEDataManager.GetFloat(_key, stunKey, _stun);
            _critical      = GDEDataManager.GetFloat(_key, criticalKey, _critical);
            _poison        = GDEDataManager.GetFloat(_key, poisonKey, _poison);
            _bleed         = GDEDataManager.GetFloat(_key, bleedKey, _bleed);
            _slow          = GDEDataManager.GetFloat(_key, slowKey, _slow);
            _pierce        = GDEDataManager.GetFloat(_key, pierceKey, _pierce);
            _flame         = GDEDataManager.GetFloat(_key, flameKey, _flame);
            _typeName      = GDEDataManager.GetString(_key, typeNameKey, _typeName);
            _nickName      = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _spawnLevel    = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel);
            _shapePath     = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _animPath      = GDEDataManager.GetString(_key, animPathKey, _animPath);
            _fsmPath       = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
            _localScale    = GDEDataManager.GetVector3(_key, localScaleKey, _localScale);
        }
Пример #15
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field);

            bool_list_field    = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);
        }
Пример #16
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isRare        = GDEDataManager.GetBool(_key, isRareKey, _isRare);
            _skeletonIndex = GDEDataManager.GetInt(_key, skeletonIndexKey, _skeletonIndex);
            _body          = GDEDataManager.GetString(_key, bodyKey, _body);
            _eyes          = GDEDataManager.GetString(_key, eyesKey, _eyes);
            _faceother     = GDEDataManager.GetString(_key, faceotherKey, _faceother);
            _hair          = GDEDataManager.GetString(_key, hairKey, _hair);
            _handR         = GDEDataManager.GetString(_key, handRKey, _handR);
            _head          = GDEDataManager.GetString(_key, headKey, _head);
            _hips          = GDEDataManager.GetString(_key, hipsKey, _hips);
            _L_hand_a      = GDEDataManager.GetString(_key, L_hand_aKey, _L_hand_a);
            _L_hand_b      = GDEDataManager.GetString(_key, L_hand_bKey, _L_hand_b);
            _L_hand_c      = GDEDataManager.GetString(_key, L_hand_cKey, _L_hand_c);
            _L_jiao        = GDEDataManager.GetString(_key, L_jiaoKey, _L_jiao);
            _L_leg_a       = GDEDataManager.GetString(_key, L_leg_aKey, _L_leg_a);
            _L_leg_b       = GDEDataManager.GetString(_key, L_leg_bKey, _L_leg_b);
            _liuhai        = GDEDataManager.GetString(_key, liuhaiKey, _liuhai);
            _R_leg_a       = GDEDataManager.GetString(_key, R_leg_aKey, _R_leg_a);
            _R_leg_b       = GDEDataManager.GetString(_key, R_leg_bKey, _R_leg_b);
            _skinName      = GDEDataManager.GetString(_key, skinNameKey, _skinName);
        }
Пример #17
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isMusicOn            = GDEDataManager.GetBool(_key, isMusicOnKey, _isMusicOn);
            _isSoundEffectOn      = GDEDataManager.GetBool(_key, isSoundEffectOnKey, _isSoundEffectOn);
            _isAutoBattle         = GDEDataManager.GetBool(_key, isAutoBattleKey, _isAutoBattle);
            _isAutoHang           = GDEDataManager.GetBool(_key, isAutoHangKey, _isAutoHang);
            _isFastModeEnabled    = GDEDataManager.GetBool(_key, isFastModeEnabledKey, _isFastModeEnabled);
            _HapticTouchEnabled   = GDEDataManager.GetBool(_key, HapticTouchEnabledKey, _HapticTouchEnabled);
            _FoundPurchaseState   = GDEDataManager.GetBool(_key, FoundPurchaseStateKey, _FoundPurchaseState);
            _ChargeGiftGotState   = GDEDataManager.GetBool(_key, ChargeGiftGotStateKey, _ChargeGiftGotState);
            _Show7DaysActivity    = GDEDataManager.GetBool(_key, Show7DaysActivityKey, _Show7DaysActivity);
            _BattleSpeed          = GDEDataManager.GetInt(_key, BattleSpeedKey, _BattleSpeed);
            _WatchAdsSuccessNum   = GDEDataManager.GetInt(_key, WatchAdsSuccessNumKey, _WatchAdsSuccessNum);
            _ReviveTimes          = GDEDataManager.GetInt(_key, ReviveTimesKey, _ReviveTimes);
            _MainMissionProgress  = GDEDataManager.GetInt(_key, MainMissionProgressKey, _MainMissionProgress);
            _autoBattleHint       = GDEDataManager.GetInt(_key, autoBattleHintKey, _autoBattleHint);
            _FastLeftTime         = GDEDataManager.GetInt(_key, FastLeftTimeKey, _FastLeftTime);
            _battleTimes          = GDEDataManager.GetInt(_key, battleTimesKey, _battleTimes);
            _first_time_fail_game = GDEDataManager.GetInt(_key, first_time_fail_gameKey, _first_time_fail_game);

            seatUnlocked = GDEDataManager.GetIntList(_key, seatUnlockedKey, seatUnlocked);
        }