public override void LoadFromSavedData(string dataKey) { _key = dataKey; _hideHair = GDEDataManager.GetBool(_key, hideHairKey, _hideHair); _requireWeight = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _population = GDEDataManager.GetFloat(_key, populationKey, _population); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _ownerName = GDEDataManager.GetString(_key, ownerNameKey, _ownerName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _leftWeaponData = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData); _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _spawnCount = GDEDataManager.GetInt(_key, spawnCountKey, _spawnCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _AtkRange = GDEDataManager.GetFloat(_key, AtkRangeKey, _AtkRange); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _HealthPoints = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints); _Experience = GDEDataManager.GetFloat(_key, ExperienceKey, _Experience); _Level = GDEDataManager.GetFloat(_key, LevelKey, _Level); _BasicMelee = GDEDataManager.GetFloat(_key, BasicMeleeKey, _BasicMelee); _BasicDistance = GDEDataManager.GetFloat(_key, BasicDistanceKey, _BasicDistance); _BasicMagic = GDEDataManager.GetFloat(_key, BasicMagicKey, _BasicMagic); _CharacterName = GDEDataManager.GetString(_key, CharacterNameKey, _CharacterName); _CharacterDescription = GDEDataManager.GetString(_key, CharacterDescriptionKey, _CharacterDescription); _DifficultyLevel = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MaxShieldVal = GDEDataManager.GetInt(_key, MaxShieldValKey, _MaxShieldVal); _ShieldRestoreVec = GDEDataManager.GetInt(_key, ShieldRestoreVecKey, _ShieldRestoreVec); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _ShieldRestoreInterval = GDEDataManager.GetFloat(_key, ShieldRestoreIntervalKey, _ShieldRestoreInterval); _ShieldRestoreBreak = GDEDataManager.GetFloat(_key, ShieldRestoreBreakKey, _ShieldRestoreBreak); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _FirstCard = GDEDataManager.GetBool(_key, FirstCardKey, _FirstCard); _Fight = GDEDataManager.GetBool(_key, FightKey, _Fight); _MissionLevel = GDEDataManager.GetFloat(_key, MissionLevelKey, _MissionLevel); _MissionName = GDEDataManager.GetString(_key, MissionNameKey, _MissionName); _MissionDescription = GDEDataManager.GetString(_key, MissionDescriptionKey, _MissionDescription); _NextCard = GDEDataManager.GetString(_key, NextCardKey, _NextCard); _AnswerA = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA); _AnswerB = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB); _AnswerC = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC); _AnswerD = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _HealthPoints = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints); _BasicMeleeLow = GDEDataManager.GetFloat(_key, BasicMeleeLowKey, _BasicMeleeLow); _BasicDistanceLow = GDEDataManager.GetFloat(_key, BasicDistanceLowKey, _BasicDistanceLow); _BasicMagicLow = GDEDataManager.GetFloat(_key, BasicMagicLowKey, _BasicMagicLow); _SpecialAbilityAdditive = GDEDataManager.GetFloat(_key, SpecialAbilityAdditiveKey, _SpecialAbilityAdditive); _MonsterName = GDEDataManager.GetString(_key, MonsterNameKey, _MonsterName); _MonsterType = GDEDataManager.GetString(_key, MonsterTypeKey, _MonsterType); _MonsterDescription = GDEDataManager.GetString(_key, MonsterDescriptionKey, _MonsterDescription); _DifficultyLevel = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel); _SpecialAbility = GDEDataManager.GetString(_key, SpecialAbilityKey, _SpecialAbility); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _Hashcode = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode); _posInOwner = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _star = GDEDataManager.GetInt(_key, starKey, _star); _level = GDEDataManager.GetInt(_key, levelKey, _level); _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality); _id = GDEDataManager.GetString(_key, idKey, _id); _ownerId = GDEDataManager.GetString(_key, ownerIdKey, _ownerId); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _equipType = GDEDataManager.GetInt(_key, equipTypeKey, _equipType); _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce); _index = GDEDataManager.GetInt(_key, indexKey, _index); _num = GDEDataManager.GetInt(_key, numKey, _num); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _OwnerHashcode = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool); _Unable = GDEDataManager.GetBool(_key, UnableKey, _Unable); _AltarTimes = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes); _PoolCapacity = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity); _GetSNum = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum); _lasttime = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime); _Name = GDEDataManager.GetString(_key, NameKey, _Name); _ID = GDEDataManager.GetString(_key, IDKey, _ID); _starttime = GDEDataManager.GetString(_key, starttimeKey, _starttime); AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MagazineSize = GDEDataManager.GetInt(_key, MagazineSizeKey, _MagazineSize); _ConsumePerHit = GDEDataManager.GetInt(_key, ConsumePerHitKey, _ConsumePerHit); _DamageVal = GDEDataManager.GetInt(_key, DamageValKey, _DamageVal); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _ChargeTime = GDEDataManager.GetFloat(_key, ChargeTimeKey, _ChargeTime); _ReloadTime = GDEDataManager.GetFloat(_key, ReloadTimeKey, _ReloadTime); _Thrust = GDEDataManager.GetFloat(_key, ThrustKey, _Thrust); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); _SkinName = GDEDataManager.GetString(_key, SkinNameKey, _SkinName); _OpaType = GDEDataManager.GetCustom(_key, OpaTypeKey, _OpaType); _AniType = GDEDataManager.GetCustom(_key, AniTypeKey, _AniType); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _localScale = GDEDataManager.GetFloat(_key, localScaleKey, _localScale); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _weaponName = GDEDataManager.GetString(_key, weaponNameKey, _weaponName); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _projectileKey = GDEDataManager.GetCustom(_key, projectileKeyKey, _projectileKey); _extraProjectileKey = GDEDataManager.GetCustom(_key, extraProjectileKeyKey, _extraProjectileKey); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isObstacle = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle); _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight); _spawnHeight = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); }