Пример #1
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _hideHair        = GDEDataManager.GetBool(_key, hideHairKey, _hideHair);
            _requireWeight   = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight);
            _healthPoint     = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint);
            _atkBonus        = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus);
            _defBonus        = GDEDataManager.GetInt(_key, defBonusKey, _defBonus);
            _dmgClampMin     = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin);
            _dmgClampMax     = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax);
            _dmgCount        = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount);
            _population      = GDEDataManager.GetFloat(_key, populationKey, _population);
            _speedBonus      = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus);
            _visionRange     = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange);
            _atkRange        = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange);
            _atkSpeed        = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed);
            _weightRobRate   = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate);
            _nickName        = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _raceName        = GDEDataManager.GetString(_key, raceNameKey, _raceName);
            _ownerName       = GDEDataManager.GetString(_key, ownerNameKey, _ownerName);
            _shapePath       = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _leftWeaponData  = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData);
            _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData);
            _animPath        = GDEDataManager.GetString(_key, animPathKey, _animPath);
            _fsmPath         = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
        }
Пример #2
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _spawnCount = GDEDataManager.GetInt(_key, spawnCountKey, _spawnCount);
            _weight     = GDEDataManager.GetFloat(_key, weightKey, _weight);
            _typeName   = GDEDataManager.GetString(_key, typeNameKey, _typeName);
            _nickName   = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel);
            _shapePath  = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
        }
Пример #3
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _description   = GDEDataManager.GetString(_key + "_" + descriptionKey, _description);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);
        }
Пример #4
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _ID          = GDEDataManager.GetInt(_key, IDKey, _ID);
            _MaxHP       = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP);
            _MoveVec     = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec);
            _AlertRange  = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange);
            _AtkRange    = GDEDataManager.GetFloat(_key, AtkRangeKey, _AtkRange);
            _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval);
            _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect);
            _Mass        = GDEDataManager.GetFloat(_key, MassKey, _Mass);
            _PrefabPath  = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath);
        }
Пример #5
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _HealthPoints         = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints);
            _Experience           = GDEDataManager.GetFloat(_key, ExperienceKey, _Experience);
            _Level                = GDEDataManager.GetFloat(_key, LevelKey, _Level);
            _BasicMelee           = GDEDataManager.GetFloat(_key, BasicMeleeKey, _BasicMelee);
            _BasicDistance        = GDEDataManager.GetFloat(_key, BasicDistanceKey, _BasicDistance);
            _BasicMagic           = GDEDataManager.GetFloat(_key, BasicMagicKey, _BasicMagic);
            _CharacterName        = GDEDataManager.GetString(_key, CharacterNameKey, _CharacterName);
            _CharacterDescription = GDEDataManager.GetString(_key, CharacterDescriptionKey, _CharacterDescription);
            _DifficultyLevel      = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel);
        }
Пример #6
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key, int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key, string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key, color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field);
        }
Пример #7
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _ID                    = GDEDataManager.GetInt(_key, IDKey, _ID);
            _MaxHP                 = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP);
            _MaxShieldVal          = GDEDataManager.GetInt(_key, MaxShieldValKey, _MaxShieldVal);
            _ShieldRestoreVec      = GDEDataManager.GetInt(_key, ShieldRestoreVecKey, _ShieldRestoreVec);
            _MoveVec               = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec);
            _HurtProtect           = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect);
            _Mass                  = GDEDataManager.GetFloat(_key, MassKey, _Mass);
            _ShieldRestoreInterval = GDEDataManager.GetFloat(_key, ShieldRestoreIntervalKey, _ShieldRestoreInterval);
            _ShieldRestoreBreak    = GDEDataManager.GetFloat(_key, ShieldRestoreBreakKey, _ShieldRestoreBreak);
            _PrefabPath            = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath);
        }
Пример #8
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _FirstCard          = GDEDataManager.GetBool(_key, FirstCardKey, _FirstCard);
            _Fight              = GDEDataManager.GetBool(_key, FightKey, _Fight);
            _MissionLevel       = GDEDataManager.GetFloat(_key, MissionLevelKey, _MissionLevel);
            _MissionName        = GDEDataManager.GetString(_key, MissionNameKey, _MissionName);
            _MissionDescription = GDEDataManager.GetString(_key, MissionDescriptionKey, _MissionDescription);
            _NextCard           = GDEDataManager.GetString(_key, NextCardKey, _NextCard);
            _AnswerA            = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA);
            _AnswerB            = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB);
            _AnswerC            = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC);
            _AnswerD            = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD);
        }
Пример #9
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _HealthPoints           = GDEDataManager.GetFloat(_key, HealthPointsKey, _HealthPoints);
            _BasicMeleeLow          = GDEDataManager.GetFloat(_key, BasicMeleeLowKey, _BasicMeleeLow);
            _BasicDistanceLow       = GDEDataManager.GetFloat(_key, BasicDistanceLowKey, _BasicDistanceLow);
            _BasicMagicLow          = GDEDataManager.GetFloat(_key, BasicMagicLowKey, _BasicMagicLow);
            _SpecialAbilityAdditive = GDEDataManager.GetFloat(_key, SpecialAbilityAdditiveKey, _SpecialAbilityAdditive);
            _MonsterName            = GDEDataManager.GetString(_key, MonsterNameKey, _MonsterName);
            _MonsterType            = GDEDataManager.GetString(_key, MonsterTypeKey, _MonsterType);
            _MonsterDescription     = GDEDataManager.GetString(_key, MonsterDescriptionKey, _MonsterDescription);
            _DifficultyLevel        = GDEDataManager.GetString(_key, DifficultyLevelKey, _DifficultyLevel);
            _SpecialAbility         = GDEDataManager.GetString(_key, SpecialAbilityKey, _SpecialAbility);
        }
Пример #10
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked        = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _Hashcode      = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode);
            _posInOwner    = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner);
            _quality       = GDEDataManager.GetInt(_key, qualityKey, _quality);
            _star          = GDEDataManager.GetInt(_key, starKey, _star);
            _level         = GDEDataManager.GetInt(_key, levelKey, _level);
            _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality);
            _id            = GDEDataManager.GetString(_key, idKey, _id);
            _ownerId       = GDEDataManager.GetString(_key, ownerIdKey, _ownerId);

            _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube);
        }
Пример #11
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _locked           = GDEDataManager.GetBool(_key, lockedKey, _locked);
            _equipType        = GDEDataManager.GetInt(_key, equipTypeKey, _equipType);
            _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce);
            _index            = GDEDataManager.GetInt(_key, indexKey, _index);
            _num            = GDEDataManager.GetInt(_key, numKey, _num);
            _hashcode       = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode);
            _OwnerHashcode  = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode);
            _lv             = GDEDataManager.GetInt(_key, lvKey, _lv);
            _quality        = GDEDataManager.GetInt(_key, qualityKey, _quality);
            _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality);
            _id             = GDEDataManager.GetString(_key, idKey, _id);
        }
Пример #12
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool);
            _Unable        = GDEDataManager.GetBool(_key, UnableKey, _Unable);
            _AltarTimes    = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes);
            _PoolCapacity  = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity);
            _GetSNum       = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum);
            _lasttime      = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime);
            _Name          = GDEDataManager.GetString(_key, NameKey, _Name);
            _ID            = GDEDataManager.GetString(_key, IDKey, _ID);
            _starttime     = GDEDataManager.GetString(_key, starttimeKey, _starttime);

            AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes);
        }
Пример #13
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _ID            = GDEDataManager.GetInt(_key, IDKey, _ID);
            _MagazineSize  = GDEDataManager.GetInt(_key, MagazineSizeKey, _MagazineSize);
            _ConsumePerHit = GDEDataManager.GetInt(_key, ConsumePerHitKey, _ConsumePerHit);
            _DamageVal     = GDEDataManager.GetInt(_key, DamageValKey, _DamageVal);
            _AtkInterval   = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval);
            _ChargeTime    = GDEDataManager.GetFloat(_key, ChargeTimeKey, _ChargeTime);
            _ReloadTime    = GDEDataManager.GetFloat(_key, ReloadTimeKey, _ReloadTime);
            _Thrust        = GDEDataManager.GetFloat(_key, ThrustKey, _Thrust);
            _AlertRange    = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange);
            _PrefabPath    = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath);
            _SkinName      = GDEDataManager.GetString(_key, SkinNameKey, _SkinName);

            _OpaType = GDEDataManager.GetCustom(_key, OpaTypeKey, _OpaType);
            _AniType = GDEDataManager.GetCustom(_key, AniTypeKey, _AniType);
        }
Пример #14
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _localScale = GDEDataManager.GetFloat(_key, localScaleKey, _localScale);
            _aggro      = GDEDataManager.GetFloat(_key, aggroKey, _aggro);
            _counter    = GDEDataManager.GetFloat(_key, counterKey, _counter);
            _reflect    = GDEDataManager.GetFloat(_key, reflectKey, _reflect);
            _stun       = GDEDataManager.GetFloat(_key, stunKey, _stun);
            _critical   = GDEDataManager.GetFloat(_key, criticalKey, _critical);
            _poison     = GDEDataManager.GetFloat(_key, poisonKey, _poison);
            _bleed      = GDEDataManager.GetFloat(_key, bleedKey, _bleed);
            _slow       = GDEDataManager.GetFloat(_key, slowKey, _slow);
            _pierce     = GDEDataManager.GetFloat(_key, pierceKey, _pierce);
            _flame      = GDEDataManager.GetFloat(_key, flameKey, _flame);
            _weaponName = GDEDataManager.GetString(_key, weaponNameKey, _weaponName);
            _typeName   = GDEDataManager.GetString(_key, typeNameKey, _typeName);
            _raceName   = GDEDataManager.GetString(_key, raceNameKey, _raceName);
            _shapePath  = GDEDataManager.GetString(_key, shapePathKey, _shapePath);

            _projectileKey      = GDEDataManager.GetCustom(_key, projectileKeyKey, _projectileKey);
            _extraProjectileKey = GDEDataManager.GetCustom(_key, extraProjectileKeyKey, _extraProjectileKey);
        }
Пример #15
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isObstacle    = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle);
            _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight);
            _spawnHeight   = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight);
            _healthPoint   = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint);
            _atkBonus      = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus);
            _defBonus      = GDEDataManager.GetInt(_key, defBonusKey, _defBonus);
            _dmgClampMin   = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin);
            _dmgClampMax   = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax);
            _dmgCount      = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount);
            _weight        = GDEDataManager.GetFloat(_key, weightKey, _weight);
            _speedBonus    = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus);
            _visionRange   = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange);
            _atkRange      = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange);
            _atkSpeed      = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed);
            _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate);
            _aggro         = GDEDataManager.GetFloat(_key, aggroKey, _aggro);
            _counter       = GDEDataManager.GetFloat(_key, counterKey, _counter);
            _reflect       = GDEDataManager.GetFloat(_key, reflectKey, _reflect);
            _stun          = GDEDataManager.GetFloat(_key, stunKey, _stun);
            _critical      = GDEDataManager.GetFloat(_key, criticalKey, _critical);
            _poison        = GDEDataManager.GetFloat(_key, poisonKey, _poison);
            _bleed         = GDEDataManager.GetFloat(_key, bleedKey, _bleed);
            _slow          = GDEDataManager.GetFloat(_key, slowKey, _slow);
            _pierce        = GDEDataManager.GetFloat(_key, pierceKey, _pierce);
            _flame         = GDEDataManager.GetFloat(_key, flameKey, _flame);
            _typeName      = GDEDataManager.GetString(_key, typeNameKey, _typeName);
            _nickName      = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _spawnLevel    = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel);
            _shapePath     = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _animPath      = GDEDataManager.GetString(_key, animPathKey, _animPath);
            _fsmPath       = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
            _localScale    = GDEDataManager.GetVector3(_key, localScaleKey, _localScale);
        }
Пример #16
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field);

            bool_list_field    = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);
        }