public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            bool_2dlist    = GDEDataManager.GetBoolTwoDList(_key, bool_2dlistKey, bool_2dlist);
            int_2dlist     = GDEDataManager.GetIntTwoDList(_key, int_2dlistKey, int_2dlist);
            float_2dlist   = GDEDataManager.GetFloatTwoDList(_key, float_2dlistKey, float_2dlist);
            string_2dlist  = GDEDataManager.GetStringTwoDList(_key, string_2dlistKey, string_2dlist);
            vector2_2dlist = GDEDataManager.GetVector2TwoDList(_key, vector2_2dlistKey, vector2_2dlist);
            vector3_2dlist = GDEDataManager.GetVector3TwoDList(_key, vector3_2dlistKey, vector3_2dlist);
            vector4_2dlist = GDEDataManager.GetVector4TwoDList(_key, vector4_2dlistKey, vector4_2dlist);
            color_2dlist   = GDEDataManager.GetColorTwoDList(_key, color_2dlistKey, color_2dlist);

            custom_2dlist = GDEDataManager.GetCustomTwoDList(_key, custom_2dlistKey, custom_2dlist);
        }
Пример #2
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            b   = GDEDataManager.GetBoolTwoDList(_key, bKey, b);
            i   = GDEDataManager.GetIntTwoDList(_key, iKey, i);
            f   = GDEDataManager.GetFloatTwoDList(_key, fKey, f);
            s   = GDEDataManager.GetStringTwoDList(_key, sKey, s);
            v2  = GDEDataManager.GetVector2TwoDList(_key, v2Key, v2);
            v3  = GDEDataManager.GetVector3TwoDList(_key, v3Key, v3);
            v4  = GDEDataManager.GetVector4TwoDList(_key, v4Key, v4);
            c   = GDEDataManager.GetColorTwoDList(_key, cKey, c);
            go  = GDEDataManager.GetUnityObjectTwoDList(_key, goKey, go);
            tex = GDEDataManager.GetUnityObjectTwoDList(_key, texKey, tex);
            mat = GDEDataManager.GetUnityObjectTwoDList(_key, matKey, mat);
            aud = GDEDataManager.GetUnityObjectTwoDList(_key, audKey, aud);

            cus = GDEDataManager.GetCustomTwoDList(_key, cusKey, cus);
        }
Пример #3
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            b   = GDEDataManager.GetBoolTwoDList(_key + "_" + bKey, b);
            i   = GDEDataManager.GetIntTwoDList(_key + "_" + iKey, i);
            f   = GDEDataManager.GetFloatTwoDList(_key + "_" + fKey, f);
            s   = GDEDataManager.GetStringTwoDList(_key + "_" + sKey, s);
            v2  = GDEDataManager.GetVector2TwoDList(_key + "_" + v2Key, v2);
            v3  = GDEDataManager.GetVector3TwoDList(_key + "_" + v3Key, v3);
            v4  = GDEDataManager.GetVector4TwoDList(_key + "_" + v4Key, v4);
            c   = GDEDataManager.GetColorTwoDList(_key + "_" + cKey, c);
            go  = GDEDataManager.GetGameObjectTwoDList(_key + "_" + goKey, go);
            tex = GDEDataManager.GetTexture2DTwoDList(_key + "_" + texKey, tex);
            mat = GDEDataManager.GetMaterialTwoDList(_key + "_" + matKey, mat);
            aud = GDEDataManager.GetAudioClipTwoDList(_key + "_" + audKey, aud);

            cus = GDEDataManager.GetCustomTwoDList(_key + "_" + cusKey, cus);
        }