public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _go_field  = GDEDataManager.GetGameObject(_key + "_" + go_fieldKey, _go_field);
            _tex_field = GDEDataManager.GetTexture2D(_key + "_" + tex_fieldKey, _tex_field);
            _mat_field = GDEDataManager.GetMaterial(_key + "_" + mat_fieldKey, _mat_field);
            _aud_field = GDEDataManager.GetAudioClip(_key + "_" + aud_fieldKey, _aud_field);

            go_list_field = GDEDataManager.GetGameObjectList(_key + "_" + go_list_fieldKey, go_list_field);
        }