public override void LoadFromSavedData(string dataKey) { _key = dataKey; _hideHair = GDEDataManager.GetBool(_key, hideHairKey, _hideHair); _requireWeight = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _population = GDEDataManager.GetFloat(_key, populationKey, _population); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _ownerName = GDEDataManager.GetString(_key, ownerNameKey, _ownerName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _leftWeaponData = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData); _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _TestBool = GDEDataManager.GetBool(_key, TestBoolKey, _TestBool); TestIntList = GDEDataManager.GetIntList(_key, TestIntListKey, TestIntList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _SinglePlayerStartForTest = GDEDataManager.GetBool(_key, SinglePlayerStartForTestKey, _SinglePlayerStartForTest); _FreeDealCardsRuleForTest = GDEDataManager.GetBool(_key, FreeDealCardsRuleForTestKey, _FreeDealCardsRuleForTest); _LessCardsCountForTest = GDEDataManager.GetInt(_key, LessCardsCountForTestKey, _LessCardsCountForTest); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isLocked = GDEDataManager.GetBool(_key, isLockedKey, _isLocked); _receiveReward = GDEDataManager.GetBool(_key, receiveRewardKey, _receiveReward); _remark = GDEDataManager.GetInt(_key, remarkKey, _remark); _finishCount = GDEDataManager.GetInt(_key, finishCountKey, _finishCount); _Index = GDEDataManager.GetInt(_key, IndexKey, _Index); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _workingInBuliding = GDEDataManager.GetBool(_key, workingInBulidingKey, _workingInBuliding); _ShowInBag = GDEDataManager.GetBool(_key, ShowInBagKey, _ShowInBag); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _workPower0 = GDEDataManager.GetInt(_key, workPower0Key, _workPower0); _workPower1 = GDEDataManager.GetInt(_key, workPower1Key, _workPower1); _workPower2 = GDEDataManager.GetInt(_key, workPower2Key, _workPower2); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _FirstCard = GDEDataManager.GetBool(_key, FirstCardKey, _FirstCard); _Fight = GDEDataManager.GetBool(_key, FightKey, _Fight); _MissionLevel = GDEDataManager.GetFloat(_key, MissionLevelKey, _MissionLevel); _MissionName = GDEDataManager.GetString(_key, MissionNameKey, _MissionName); _MissionDescription = GDEDataManager.GetString(_key, MissionDescriptionKey, _MissionDescription); _NextCard = GDEDataManager.GetString(_key, NextCardKey, _NextCard); _AnswerA = GDEDataManager.GetString(_key, AnswerAKey, _AnswerA); _AnswerB = GDEDataManager.GetString(_key, AnswerBKey, _AnswerB); _AnswerC = GDEDataManager.GetString(_key, AnswerCKey, _AnswerC); _AnswerD = GDEDataManager.GetString(_key, AnswerDKey, _AnswerD); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _Hashcode = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode); _posInOwner = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _star = GDEDataManager.GetInt(_key, starKey, _star); _level = GDEDataManager.GetInt(_key, levelKey, _level); _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality); _id = GDEDataManager.GetString(_key, idKey, _id); _ownerId = GDEDataManager.GetString(_key, ownerIdKey, _ownerId); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool); _Unable = GDEDataManager.GetBool(_key, UnableKey, _Unable); _AltarTimes = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes); _PoolCapacity = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity); _GetSNum = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum); _lasttime = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime); _Name = GDEDataManager.GetString(_key, NameKey, _Name); _ID = GDEDataManager.GetString(_key, IDKey, _ID); _starttime = GDEDataManager.GetString(_key, starttimeKey, _starttime); AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _equipType = GDEDataManager.GetInt(_key, equipTypeKey, _equipType); _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce); _index = GDEDataManager.GetInt(_key, indexKey, _index); _num = GDEDataManager.GetInt(_key, numKey, _num); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _OwnerHashcode = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _keepWorking = GDEDataManager.GetBool(_key, keepWorkingKey, _keepWorking); _isEmpty = GDEDataManager.GetBool(_key, isEmptyKey, _isEmpty); _timeType = GDEDataManager.GetInt(_key, timeTypeKey, _timeType); _oldData = GDEDataManager.GetInt(_key, oldDataKey, _oldData); _newData = GDEDataManager.GetInt(_key, newDataKey, _newData); _itemHashcode = GDEDataManager.GetInt(_key, itemHashcodeKey, _itemHashcode); _itemId = GDEDataManager.GetString(_key, itemIdKey, _itemId); _startTime = GDEDataManager.GetString(_key, startTimeKey, _startTime); _taskId = GDEDataManager.GetString(_key, taskIdKey, _taskId); taskRewards = GDEDataManager.GetStringList(_key, taskRewardsKey, taskRewards); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _status = GDEDataManager.GetInt(_key, statusKey, _status); _hashCode = GDEDataManager.GetInt(_key, hashCodeKey, _hashCode); _battleForce = GDEDataManager.GetInt(_key, battleForceKey, _battleForce); _hpPropAdd = GDEDataManager.GetInt(_key, hpPropAddKey, _hpPropAdd); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _mpPropAdd = GDEDataManager.GetInt(_key, mpPropAddKey, _mpPropAdd); _tpPropAdd = GDEDataManager.GetInt(_key, tpPropAddKey, _tpPropAdd); _starNumUpgradeTimes = GDEDataManager.GetInt(_key, starNumUpgradeTimesKey, _starNumUpgradeTimes); _index = GDEDataManager.GetInt(_key, indexKey, _index); _wakeNum = GDEDataManager.GetInt(_key, wakeNumKey, _wakeNum); _nameBeforeId = GDEDataManager.GetInt(_key, nameBeforeIdKey, _nameBeforeId); _Likability = GDEDataManager.GetInt(_key, LikabilityKey, _Likability); _teamPos = GDEDataManager.GetInt(_key, teamPosKey, _teamPos); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _Fatigue = GDEDataManager.GetInt(_key, FatigueKey, _Fatigue); _TeamOrder = GDEDataManager.GetInt(_key, TeamOrderKey, _TeamOrder); _sex = GDEDataManager.GetInt(_key, sexKey, _sex); _skillLevel = GDEDataManager.GetInt(_key, skillLevelKey, _skillLevel); _teamIdBelongTo = GDEDataManager.GetString(_key, teamIdBelongToKey, _teamIdBelongTo); _id = GDEDataManager.GetString(_key, idKey, _id); _equipHelmet = GDEDataManager.GetCustom(_key, equipHelmetKey, _equipHelmet); _equipBreastplate = GDEDataManager.GetCustom(_key, equipBreastplateKey, _equipBreastplate); _equipGardebras = GDEDataManager.GetCustom(_key, equipGardebrasKey, _equipGardebras); _equipLegging = GDEDataManager.GetCustom(_key, equipLeggingKey, _equipLegging); _jewelry0 = GDEDataManager.GetCustom(_key, jewelry0Key, _jewelry0); _jewelry1 = GDEDataManager.GetCustom(_key, jewelry1Key, _jewelry1); _RoleAttritubeList = GDEDataManager.GetCustom(_key, RoleAttritubeListKey, _RoleAttritubeList); _equipWeapon = GDEDataManager.GetCustom(_key, equipWeaponKey, _equipWeapon); _a_skillOmega = GDEDataManager.GetCustom(_key, a_skillOmegaKey, _a_skillOmega); _a_skill0 = GDEDataManager.GetCustom(_key, a_skill0Key, _a_skill0); _a_skill1 = GDEDataManager.GetCustom(_key, a_skill1Key, _a_skill1); _ItemInfo = GDEDataManager.GetCustom(_key, ItemInfoKey, _ItemInfo); _AnimData = GDEDataManager.GetCustom(_key, AnimDataKey, _AnimData); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isObstacle = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle); _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight); _spawnHeight = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isRare = GDEDataManager.GetBool(_key, isRareKey, _isRare); _skeletonIndex = GDEDataManager.GetInt(_key, skeletonIndexKey, _skeletonIndex); _body = GDEDataManager.GetString(_key, bodyKey, _body); _eyes = GDEDataManager.GetString(_key, eyesKey, _eyes); _faceother = GDEDataManager.GetString(_key, faceotherKey, _faceother); _hair = GDEDataManager.GetString(_key, hairKey, _hair); _handR = GDEDataManager.GetString(_key, handRKey, _handR); _head = GDEDataManager.GetString(_key, headKey, _head); _hips = GDEDataManager.GetString(_key, hipsKey, _hips); _L_hand_a = GDEDataManager.GetString(_key, L_hand_aKey, _L_hand_a); _L_hand_b = GDEDataManager.GetString(_key, L_hand_bKey, _L_hand_b); _L_hand_c = GDEDataManager.GetString(_key, L_hand_cKey, _L_hand_c); _L_jiao = GDEDataManager.GetString(_key, L_jiaoKey, _L_jiao); _L_leg_a = GDEDataManager.GetString(_key, L_leg_aKey, _L_leg_a); _L_leg_b = GDEDataManager.GetString(_key, L_leg_bKey, _L_leg_b); _liuhai = GDEDataManager.GetString(_key, liuhaiKey, _liuhai); _R_leg_a = GDEDataManager.GetString(_key, R_leg_aKey, _R_leg_a); _R_leg_b = GDEDataManager.GetString(_key, R_leg_bKey, _R_leg_b); _skinName = GDEDataManager.GetString(_key, skinNameKey, _skinName); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isMusicOn = GDEDataManager.GetBool(_key, isMusicOnKey, _isMusicOn); _isSoundEffectOn = GDEDataManager.GetBool(_key, isSoundEffectOnKey, _isSoundEffectOn); _isAutoBattle = GDEDataManager.GetBool(_key, isAutoBattleKey, _isAutoBattle); _isAutoHang = GDEDataManager.GetBool(_key, isAutoHangKey, _isAutoHang); _isFastModeEnabled = GDEDataManager.GetBool(_key, isFastModeEnabledKey, _isFastModeEnabled); _HapticTouchEnabled = GDEDataManager.GetBool(_key, HapticTouchEnabledKey, _HapticTouchEnabled); _FoundPurchaseState = GDEDataManager.GetBool(_key, FoundPurchaseStateKey, _FoundPurchaseState); _ChargeGiftGotState = GDEDataManager.GetBool(_key, ChargeGiftGotStateKey, _ChargeGiftGotState); _Show7DaysActivity = GDEDataManager.GetBool(_key, Show7DaysActivityKey, _Show7DaysActivity); _BattleSpeed = GDEDataManager.GetInt(_key, BattleSpeedKey, _BattleSpeed); _WatchAdsSuccessNum = GDEDataManager.GetInt(_key, WatchAdsSuccessNumKey, _WatchAdsSuccessNum); _ReviveTimes = GDEDataManager.GetInt(_key, ReviveTimesKey, _ReviveTimes); _MainMissionProgress = GDEDataManager.GetInt(_key, MainMissionProgressKey, _MainMissionProgress); _autoBattleHint = GDEDataManager.GetInt(_key, autoBattleHintKey, _autoBattleHint); _FastLeftTime = GDEDataManager.GetInt(_key, FastLeftTimeKey, _FastLeftTime); _battleTimes = GDEDataManager.GetInt(_key, battleTimesKey, _battleTimes); _first_time_fail_game = GDEDataManager.GetInt(_key, first_time_fail_gameKey, _first_time_fail_game); seatUnlocked = GDEDataManager.GetIntList(_key, seatUnlockedKey, seatUnlocked); }