// Use this for initialization
    void Start()
    {
        image = this.gameObject.GetComponent <SpriteRenderer> ();

        singleTap.Tapped += (object sender, System.EventArgs e) =>
        {
            if (!isDead)
            {
                if (!state)
                {
                    state = true;
                    foreach (CharacterButtonGestureManager characterButton in otherButtons)
                    {
                        characterButton.state = false;
                    }

                    lootManager.destroyAllDice();
                    lootManager.showCharacterDice(index);
                }
            }
        };
    }