void LootOrNot() { if (isBoss) { pinata.SetActive(true); //lootManager.SpawnPinata(transform.position); } else { int rng = Random.Range(0, 100); if (rng > 50) { if (rng < 75) { lootManager.MakeSpawn(transform.position, 0, 10); return; } if (rng < 92) { lootManager.MakeSpawn(transform.position, 25, 0); return; } if (rng < 99) { lootManager.MakeSpawn(transform.position, 150, 0); return; } lootManager.MakeSpawn(transform.position, 300, 0); } } }