Пример #1
0
    void Die()
    {
        gameObject.GetComponent <MobHealthBar>().hurt = false;
        healthbar.transform.position = new Vector3(0, -1000, 0);
        bool flag = false;

        gameObject.GetComponent <BoxCollider2D>().enabled = false;
        if (gameObject.TryGetComponent <CircleCollider2D>(out CircleCollider2D collider2D) == true)
        {
            gameObject.GetComponent <CircleCollider2D>().enabled = false;
        }

        gameObject.GetComponent <Animator>().SetBool("Death", true);
        if (TryGetComponent <NecrBehaviour>(out NecrBehaviour necrBehaviour))
        {
            Destroy(necrBehaviour);
        }
        else if (TryGetComponent <Elemental_behaviour>(out Elemental_behaviour elemental_Behaviour))
        {
            Destroy(elemental_Behaviour);
        }
        else if (TryGetComponent <AcientBehaviour>(out AcientBehaviour acientBehaviour))
        {
            Destroy(acientBehaviour);
            flag = true;
        }


        Destroy(rb);

        Destroy(hb);
        Destroy(hbb);

        //GameObject ml = new GameObject();
        List <GameObject> Loot = new List <GameObject>();

        Loot = lootManager.GetGearForBoss();
        //GameObject bl = new GameObject();
        //Loot.Add(lootManager.GetRandomGear());
        //ml = Loot[0];
        //while (i < 2)
        //{
        //	bl = lootManager.GetRandomGear();

        //	//Loot.Add(bl);
        //	if (bl != ml)
        //	{
        //		Loot.Add(bl);
        //		ml = bl;
        //		i++;
        //	}
        //	Debug.Log("UHNUIHUHJOPJHNOI");
        //}
        if (!flag)
        {
            Instantiate(Loot[0], transform.position + (transform.right * -0.5f), Quaternion.identity);
            Instantiate(Loot[1], transform.position + (transform.right * -0.5f), Quaternion.identity);
            Instantiate(Loot[2], transform.position + (transform.right * -0.5f), Quaternion.identity);
        }
        else if (flag)
        {
        }
    }