Пример #1
0
    public void RemoveCharacterTurn(CharacterManager character)
    {
        Debug.Log("looking to remove " + character.name + " from turn order");
        charactersInBattle.Remove(character);
        for (int i = 0; i < charactersInBattle.Count; i++)
        {
            Debug.Log("characters left are " + charactersInBattle[i].name);
        }

        // remove from list of characters in battle
        if (character.gameObject.tag == "Player Ally")
        {
            Debug.Log("removing " + character + " from player list");
            playerAllies.Remove(character);

            for (int i = 0; i < playerAllies.Count; i++)
            {
                Debug.Log("players left " + playerAllies[i]);
            }
            Debug.Log("player count is " + playerAllies.Count);

            if (playerAllies.Count <= 0)
            {
                LevelManager levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>();
                levelManager.LoadLevel("Lose");
            }
        }
        else if (character.gameObject.tag == "Enemy Ally")
        {
            Debug.Log("removing " + character + " from enemy list");
            enemyAllies.Remove(character);

            for (int i = 0; i < enemyAllies.Count; i++)
            {
                Debug.Log("enemies left " + enemyAllies[i]);
            }
            Debug.Log("enemy count is " + enemyAllies.Count);

            if (enemyAllies.Count <= 0)
            {
                LootManager lootManager = GameObject.Find("LootManager").GetComponent <LootManager>();
                lootManager.EnemyDrops();
                LevelManager levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>();
                levelManager.LoadLevel("Win");
            }
        }
    }