void OnDeath(Damagable died) { for (int i = 0; i < this.AmountToDrop; ++i) { GameObject toSpawn = LootManager.GenerateLootDrop(); if (toSpawn != null) { Instantiate(toSpawn, (Vector2)this.transform.position + new Vector2(Random.Range(-this.MaxDistance, this.MaxDistance), Random.Range(-this.MaxDistance, this.MaxDistance)), Quaternion.identity); } } }