Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            GetComponent <Animator>().SetTrigger("Open");
            if (cs.connectionLoss >= 5)
            {
                cs.connectionLoss -= 5;
            }

            Instantiate(lootManager.GetRandomWeapon(), transform.position + (transform.up * 0.5f) + (transform.right * 0.5f), Quaternion.identity);

            // влияние на шкалу
            collider.enabled = false;
        }
    }