private IEnumerator StartNewRound(float t) { yield return(new WaitForSeconds(t)); round++; totalZombiesSpawned = 0; numOfZombiesToSpawn += zombiesToAddPerRound; generatedZombieIndex = 0; generatedZombies = GenerateZombies(); StartCoroutine(StartRound()); lootManager.SpawnFreshLoot(); stats.numOfRoundsSurvived++; goreManager.FadeGore(); }