SendFullUpdateToClient() public method

Sends a full update to the client
public SendFullUpdateToClient ( IClientAPI remoteClient, Vector3 lPos, uint clientFlags ) : void
remoteClient IClientAPI
lPos Vector3
clientFlags uint
return void
Exemplo n.º 1
0
 /// <summary>
 /// Send a full update to the client for the given part
 /// </summary>
 /// <param name="remoteClient"></param>
 /// <param name="part"></param>
 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
 {
     if (m_rootPart.UUID == part.UUID)
     {
         if (IsAttachment)
         {
             part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
         }
         else
         {
             part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
         }
     }
     else
     {
         part.SendFullUpdateToClient(remoteClient, clientFlags);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Send a full update to the client for the given part
 /// </summary>
 /// <param name="remoteClient"></param>
 /// <param name="part"></param>
 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags, bool immediate)
 {
     if (m_rootPart != null && m_rootPart.UUID == part.UUID)
     {
         if (IsAttachment)
         {
             if (immediate)
             {
                 part.SendFullUpdateToClientImmediate(remoteClient, m_rootPart.AttachedPos, clientFlags);
             }
             else
             {
                 part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
             }
         }
         else
         {
             if (immediate)
             {
                 part.SendFullUpdateToClientImmediate(remoteClient, AbsolutePosition, clientFlags);
             }
             else
             {
                 part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
             }
         }
     }
     else
     {
         if (immediate)
         {
             Vector3 lPos;
             lPos = part.OffsetPosition;
             part.SendFullUpdateToClientImmediate(remoteClient, lPos, clientFlags);
         }
         else
         {
             part.SendFullUpdateToClient(remoteClient, clientFlags);
         }
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Send a full update to the client for the given part
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="part"></param>
        internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
        {
//            m_log.DebugFormat(
//                "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
            
            if (m_rootPart.UUID == part.UUID)
            {
                if (IsAttachment)
                {
                    part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
                }
                else
                {
                    part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
                }
            }
            else
            {
                part.SendFullUpdateToClient(remoteClient, clientFlags);
            }
        }