Resize() public method

Resize this part.
public Resize ( Vector3 scale ) : void
scale Vector3
return void
Exemplo n.º 1
0
        public void PlaybackState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                if (part.ParentID == 0)
                {
                    if (Position != Vector3.Zero)
                    {
                        part.ParentGroup.AbsolutePosition = Position;
                    }
                    part.RotationOffset = Rotation;
                    if (Scale != Vector3.Zero)
                    {
                        part.Scale = Scale;
                    }

                    lock (part.ParentGroup.Children)
                    {
                        foreach (SceneObjectPart child in
                                part.ParentGroup.Children.Values.Where(child => child.UUID != part.UUID))
                        {
                            child.Undo(); //No updates here, child undo will do it on their own
                        }
                    }
                }
                else
                {
                    if (Position != Vector3.Zero)
                    {
                        part.OffsetPosition = Position;
                    }
						
                    part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                    {
                        part.Resize(Scale);
                    }
                }
                part.Undoing = false;
                part.ScheduleFullUpdate();
            }
        }
        public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
        {
            // TODO  this still as excessive *.Schedule*Update()s

            if (part != null && part.ParentGroup != null)
            {
                ObjectChangeType change = data.change;
                bool togroup = ((change & ObjectChangeType.Group) != 0);
                //                bool uniform = ((what & ObjectChangeType.UniformScale) != 0);  not in use

                SceneObjectGroup group = part.ParentGroup;
                PhysicsActor pha = group.RootPart.PhysActor;

                updatetype updateType = updatetype.none;

                if (togroup)
                {
                    // related to group
                    if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
                    {
                        if ((change & ObjectChangeType.Rotation) != 0)
                        {
                            group.RootPart.UpdateRotation(data.rotation);
                            updateType = updatetype.none;
                        }
                        if ((change & ObjectChangeType.Position) != 0)
                        {
                            if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
                                UpdateGroupPosition(data.position);
                            updateType = updatetype.groupterse;
                        }
                        else
                        // ugly rotation update of all parts
                        {
                            group.ResetChildPrimPhysicsPositions();
                        }

                    }
                    if ((change & ObjectChangeType.Scale) != 0)
                    {
                        if (pha != null)
                            pha.Building = true;

                        group.GroupResize(data.scale);
                        updateType = updatetype.none;

                        if (pha != null)
                            pha.Building = false;
                    }
                }
                else
                {
                    // related to single prim in a link-set ( ie group)
                    if (pha != null)
                        pha.Building = true;

                    // root part is special
                    // parts offset positions or rotations need to change also

                    if (part == group.RootPart)
                    {
                        if ((change & ObjectChangeType.Rotation) != 0)
                            group.UpdateRootRotation(data.rotation);
                        if ((change & ObjectChangeType.Position) != 0)
                            group.UpdateRootPosition(data.position);
                        if ((change & ObjectChangeType.Scale) != 0)
                            part.Resize(data.scale);
                    }
                    else
                    {
                        if ((change & ObjectChangeType.Position) != 0)
                        {
                            part.OffsetPosition = data.position;
                            updateType = updatetype.partterse;
                        }
                        if ((change & ObjectChangeType.Rotation) != 0)
                        {
                            part.UpdateRotation(data.rotation);
                            updateType = updatetype.none;
                        }
                        if ((change & ObjectChangeType.Scale) != 0)
                        {
                            part.Resize(data.scale);
                            updateType = updatetype.none;
                        }
                    }

                    if (pha != null)
                        pha.Building = false;
                }

                if (updateType != updatetype.none)
                {
                    group.HasGroupChanged = true;

                    switch (updateType)
                    {
                        case updatetype.partterse:
                            part.ScheduleTerseUpdate();
                            break;
                        case updatetype.partfull:
                            part.ScheduleFullUpdate();
                            break;
                        case updatetype.groupterse:
                            group.ScheduleGroupForTerseUpdate();
                            break;
                        case updatetype.groupfull:
                            group.ScheduleGroupForFullUpdate();
                            break;
                        default:
                            break;
                    }
                }
            }
        }
Exemplo n.º 3
0
        public void PlaybackState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                bool ChangedScale = false;
                bool ChangedRot = false;
                bool ChangedPos = false;

                if (part.UUID == part.ParentGroup.UUID)
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.ParentGroup.AbsolutePosition = Position;
                    }
                    ChangedRot = true;
                    part.RotationOffset = Rotation;
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Scale = Scale;
                    }

#if (!ISWIN)
                    foreach (SceneObjectPart child in part.ParentGroup.ChildrenList)
                    {
                        if (child.UUID != part.UUID)
                        {
                            child.Undo(); //No updates here, child undo will do it on their own
                        }
                    }
#else
                    foreach (SceneObjectPart child in part.ParentGroup.ChildrenList.Where(child => child.UUID != part.UUID))
                    {
                        child.Undo(); //No updates here, child undo will do it on their own
                    }
#endif
                }
                else
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.FixOffsetPosition(Position, false);
                    }
                    ChangedRot = true;
                    part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Resize(Scale);
                    }
                }
                part.Undoing = false;
                part.ScheduleUpdate((ChangedScale ? PrimUpdateFlags.Shape : PrimUpdateFlags.None) |
                                    (ChangedPos ? PrimUpdateFlags.Position : PrimUpdateFlags.None) |
                                    (ChangedRot ? PrimUpdateFlags.Rotation : PrimUpdateFlags.None));
            }
        }
Exemplo n.º 4
0
        public void PlayfwdState(SceneObjectPart part)
        {
            if (part != null)
            {
                bool ChangedScale = false;
                bool ChangedRot = false;
                bool ChangedPos = false;
                part.Undoing = true;

                if (part.UUID == part.ParentGroup.UUID)
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.ParentGroup.AbsolutePosition = Position;
                    }
                    if (Rotation != Quaternion.Identity)
                    {
                        ChangedRot = true;
                        part.UpdateRotation(Rotation);
                    }
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Resize(Scale);
                    }

                    foreach (SceneObjectPart child in part.ParentGroup.ChildrenList)
                    {
                        if (child.UUID != part.UUID)
                            child.Redo(); //No updates here, child redo will do it on their own
                    }
                }
                else
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.FixOffsetPosition(Position,false);
                    }
                    if (Rotation != Quaternion.Identity)
                    {
                        ChangedRot = true;
                        part.ParentGroup.Rotation = (Rotation);
                    }
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Resize(Scale);
                    }
                }

                part.ScheduleUpdate((ChangedScale ? PrimUpdateFlags.Shape : PrimUpdateFlags.None) |
                    (ChangedPos ? PrimUpdateFlags.Position : PrimUpdateFlags.None) | 
                    (ChangedRot ? PrimUpdateFlags.Rotation : PrimUpdateFlags.None));
                part.Undoing = false;
            }
        }
Exemplo n.º 5
0
        public void PlaybackState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                if (part.ParentID == 0)
                {
                    part.ParentGroup.AbsolutePosition = Position;
                    part.UpdateRotation(Rotation);
                    part.ParentGroup.ScheduleGroupForTerseUpdate();
                }
                else
                {
                    part.OffsetPosition = Position;
                    part.UpdateRotation(Rotation);
                    part.Resize(Scale);
                    part.ScheduleTerseUpdate();
                }
                part.Undoing = false;

            }
        }
Exemplo n.º 6
0
        public void PlayfwdState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                if (part.ParentID == 0)
                {
                    if (Position != Vector3.Zero)
                        part.ParentGroup.AbsolutePosition = Position;
                    if (Rotation != Quaternion.Identity)
                        part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                        part.Resize(Scale);
                    part.ParentGroup.ScheduleGroupForTerseUpdate();
                }
                else
                {
                    if (Position != Vector3.Zero)
                        part.OffsetPosition = Position;
                    if (Rotation != Quaternion.Identity)
                        part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                        part.Resize(Scale);
                    part.ScheduleTerseUpdate();
                }
                part.Undoing = false;

            }
        }
Exemplo n.º 7
0
        public void PlayfwdState(SceneObjectPart part)
        {
            part.Undoing = true;

            if (part.ParentID == 0)
            {
                if (Position != Vector3.Zero)
                    part.ParentGroup.AbsolutePosition = Position;

                if (Rotation != Quaternion.Identity)
                    part.UpdateRotation(Rotation);

                if (Scale != Vector3.Zero)
                {
                    if (ForGroup)
                        part.ParentGroup.GroupResize(Scale);
                    else
                        part.Resize(Scale);
                }

                part.ParentGroup.ScheduleGroupForTerseUpdate();
            }
            else
            {
                // Note: Updating these properties on sop automatically schedules an update if needed
                if (Position != Vector3.Zero)
                    part.OffsetPosition = Position;

                if (Rotation != Quaternion.Identity)
                    part.UpdateRotation(Rotation);

                if (Scale != Vector3.Zero)
                    part.Resize(Scale);
            }

            part.Undoing = false;
        }
Exemplo n.º 8
0
        public void PlaybackState(SceneObjectPart part)
        {
            part.Undoing = true;

            if (part.ParentID == 0)
            {
//                    m_log.DebugFormat(
//                        "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
//                        Position, part.Name, part.LocalId);

                if (Position != Vector3.Zero)
                {
                    if (ForGroup)
                        part.ParentGroup.AbsolutePosition = Position;
                    else
                        part.ParentGroup.UpdateRootPosition(Position);
                }

//                    m_log.DebugFormat(
//                        "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
//                        part.RotationOffset, Rotation, part.Name, part.LocalId);

                if (ForGroup)
                    part.UpdateRotation(Rotation);
                else
                    part.ParentGroup.UpdateRootRotation(Rotation);

                if (Scale != Vector3.Zero)
                {
//                        m_log.DebugFormat(
//                            "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
//                            part.Shape.Scale, Scale, part.Name, part.LocalId);

                    if (ForGroup)
                        part.ParentGroup.GroupResize(Scale);
                    else
                        part.Resize(Scale);
                }

                part.ParentGroup.ScheduleGroupForTerseUpdate();
            }
            else
            {
                // Note: Updating these properties on sop automatically schedules an update if needed
                if (Position != Vector3.Zero)
                {
//                        m_log.DebugFormat(
//                            "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
//                            part.OffsetPosition, Position, part.Name, part.LocalId);

                    part.OffsetPosition = Position;
                }

//                    m_log.DebugFormat(
//                        "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
//                        part.RotationOffset, Rotation, part.Name, part.LocalId);

                part.UpdateRotation(Rotation);

                if (Scale != Vector3.Zero)
                {
//                        m_log.DebugFormat(
//                            "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
//                            part.Shape.Scale, Scale, part.Name, part.LocalId);

                    part.Resize(Scale);
                }
            }

            part.Undoing = false;
        }
Exemplo n.º 9
0
        public void PlayfwdState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                bool ChangedScale = false;
                bool ChangedRot = false;
                bool ChangedPos = false;

                if (part.ParentID == 0)
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.ParentGroup.AbsolutePosition = Position;
                    }
                    ChangedRot = true;
                    part.RotationOffset = Rotation;
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Scale = Scale;
                    }

                    lock (part.ParentGroup.Children)
                    {
                        foreach (SceneObjectPart child in
                                part.ParentGroup.Children.Values.Where(child => child.UUID != part.UUID))
                        {
                            child.Redo(); //No updates here, child redo will do it on their own
                        }
                    }
                }
                else
                {
                    if (Position != Vector3.Zero)
                    {
                        ChangedPos = true;
                        part.OffsetPosition = Position;
                    }

                    ChangedRot = true;
                    part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                    {
                        ChangedScale = true;
                        part.Resize(Scale);
                    }
                }
                part.Undoing = false;
                part.ScheduleFullUpdate();
                //part.ScheduleUpdate((ChangedScale ? PrimUpdateFlags.Shape : PrimUpdateFlags.None) |
                //                    (ChangedPos ? PrimUpdateFlags.Position : PrimUpdateFlags.None) |
                //                    (ChangedRot ? PrimUpdateFlags.Rotation : PrimUpdateFlags.None));
            }
        }
Exemplo n.º 10
0
        public void PlayfwdState(SceneObjectPart part)
        {
            if (part != null)
            {
                part.Undoing = true;

                if (part.ParentID == 0)
                {
                    if (Position != Vector3.Zero)
                    {
                        part.ParentGroup.AbsolutePosition = Position;
                    }
                    part.RotationOffset = Rotation;
                    if (Scale != Vector3.Zero)
                    {
                        part.Scale = Scale;
                    }

                    foreach (SceneObjectPart child in
                                part.ParentGroup.GetParts().Where(child => child.UUID != part.UUID))
                    {
                        child.Redo(); //No updates here, child redo will do it on their own
                    }
                }
                else
                {
                    if (Position != Vector3.Zero)
                    {
                        part.OffsetPosition = Position;
                    }

                    part.UpdateRotation(Rotation);
                    if (Scale != Vector3.Zero)
                    {
                        part.Resize(Scale);
                    }
                }
                part.Undoing = false;
                part.ScheduleFullUpdate(PrimUpdateFlags.FindBest);
            }
        }