AdjustSoundGain() public method

public AdjustSoundGain ( double volume ) : void
volume double
return void
Exemplo n.º 1
0
 private static void StopSound(SceneObjectPart m_host)
 {
     m_host.AdjustSoundGain(0);
     // Xantor 20080528: Clear prim data of sound instead
     if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
     {
         if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
         {
             foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
             {
                 part.Sound = UUID.Zero;
                 part.SoundFlags = 1 << 5;
                 part.SoundRadius = 0;
                 part.ScheduleFullUpdate();
                 part.SendFullUpdateToAllClients();
             }
             m_host.ParentGroup.LoopSoundMasterPrim = null;
             m_host.ParentGroup.LoopSoundSlavePrims.Clear();
         }
         else
         {
             m_host.Sound = UUID.Zero;
             m_host.SoundFlags = 1 << 5;
             m_host.SoundRadius = 0;
             m_host.ScheduleFullUpdate();
             m_host.SendFullUpdateToAllClients();
         }
     }
     else
     {
         m_host.Sound = UUID.Zero;
         m_host.SoundFlags = 1 << 5;
         m_host.SoundRadius = 0;
         m_host.ScheduleFullUpdate();
         m_host.SendFullUpdateToAllClients();
     }
 }