static public int SweepTestAll(IntPtr l) { try{ if (matchType(l, 2, typeof(UnityEngine.Vector3), typeof(System.Single))) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); UnityEngine.RaycastHit[] ret = self.SweepTestAll(a1, a2); pushValue(l, ret); return(1); } else if (matchType(l, 2, typeof(UnityEngine.Vector3))) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit[] ret = self.SweepTestAll(a1); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int SweepTestAll(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); var ret = self.SweepTestAll(a1); pushValue(l, ret); return(1); } else if (argc == 3) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); var ret = self.SweepTestAll(a1, a2); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int SweepTestAll(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTestAll")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SweepTestAll(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); UnityEngine.QueryTriggerInteraction a3; checkEnum(l, 4, out a3); var ret = self.SweepTestAll(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); var ret = self.SweepTestAll(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); var ret = self.SweepTestAll(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }