public void AddForceAtPosition(Vector3 force, Vector3 position) { ForceMode mode = ForceMode.Force; Rigidbody.INTERNAL_CALL_AddForceAtPosition(this, ref force, ref position, mode); }
/// <summary> /// <para>Applies force at position. As a result this will apply a torque and force on the object.</para> /// </summary> /// <param name="force">Force vector in world coordinates.</param> /// <param name="position">Position in world coordinates.</param> /// <param name="mode"></param> public void AddForceAtPosition(Vector3 force, Vector3 position, [DefaultValue("ForceMode.Force")] ForceMode mode) { Rigidbody.INTERNAL_CALL_AddForceAtPosition(this, ref force, ref position, mode); }