public void AddRelativeTorque(Vector3 torque) { ForceMode mode = ForceMode.Force; Rigidbody.INTERNAL_CALL_AddRelativeTorque(this, ref torque, mode); }
/// <summary> /// <para>Adds a torque to the rigidbody relative to its coordinate system.</para> /// </summary> /// <param name="torque">Torque vector in local coordinates.</param> /// <param name="mode"></param> public void AddRelativeTorque(Vector3 torque, [DefaultValue("ForceMode.Force")] ForceMode mode) { Rigidbody.INTERNAL_CALL_AddRelativeTorque(this, ref torque, mode); }