/// <summary> /// 释放一个AB包里的所有资源 /// </summary> /// <param name="sceneName"></param> /// <param name="bundelName"></param> public void DisposeBundleRes(string sceneName, string bundelName) { if (mABManagerDict.ContainsKey(sceneName)) { IABSceneManager sceneManager = mABManagerDict[sceneName]; sceneManager.DisposeBundleRes(bundelName); } }
/// <summary> /// 释放指定包全部资源 /// </summary> /// <param name="sceneName"></param> /// <param name="bundleName"></param> public void UnLoadBundleResObjs(string sceneName, string bundleName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager sceneMgr = sceneManagers[sceneName]; sceneMgr.DisposeBundleRes(bundleName); } }