/// <summary> /// 释放指定场景所有包 /// </summary> /// <param name="sceneName"></param> public void UnLoadAllAssetBundle(string sceneName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager sceneMgr = sceneManagers[sceneName]; sceneMgr.DisposeAllBundles(); System.GC.Collect(); } }