public void DebugAllAssetBundle(string sceneName) { if (mABManagerDict.ContainsKey(sceneName)) { IABSceneManager sceneManager = mABManagerDict[sceneName]; sceneManager.DebugAllAsset(); } }
public void DebugAllAssetBundle(string sceneName) { if (loadManager.ContainsKey(sceneName)) { IABSceneManager tmpManager = loadManager[sceneName]; tmpManager.DebugAllAsset(); } }
public void DebugAllAssetbundle(string sceneName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager sceneMgr = sceneManagers[sceneName]; sceneMgr.DebugAllAsset(); } }