/// <summary> /// 正在加载的AB包是否加载完了 /// </summary> /// <param name="sceneName"></param> /// <param name="bundleName"></param> /// <returns></returns> public bool IsLoadingBundleFinish(string sceneName, string bundleName) { if (mABManagerDict.ContainsKey(sceneName)) { IABSceneManager sceneManager = mABManagerDict[sceneName]; return(sceneManager.IsLoadingFinish(bundleName)); } return(false); }
public bool IsLoadingBundleFinish(string sceneName, string bundleName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager tmpManager = sceneManagers[sceneName]; return(tmpManager.IsLoadingFinish(bundleName)); } return(false); }
public bool IsLoadBundleFinish(string sceneName, string bundle) { bool tmpBool = loadManager.ContainsKey(sceneName); if (tmpBool) { IABSceneManager tmpManager = loadManager[sceneName]; return(tmpManager.IsLoadingFinish(bundle)); } return(false); }