/// <summary> /// 释放整个场景的资源 /// </summary> /// <param name="sceneName"></param> public void DisposeAllResObjs(string sceneName) { if (mABManagerDict.ContainsKey(sceneName)) { IABSceneManager sceneManager = mABManagerDict[sceneName]; sceneManager.DisposeAllRes(); } }
//释放整个场景的Objects public void UnLoadAllResObjs(string sceneName) { if (loadManager.ContainsKey(sceneName)) { IABSceneManager tmpManager = loadManager[sceneName]; tmpManager.DisposeAllRes(); } }
/// <summary> /// 释放所有包的资源 /// </summary> /// <param name="sceneName"></param> public void UnLoadAllResObjs(string sceneName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager sceneMgr = sceneManagers[sceneName]; sceneMgr.DisposeAllRes(); } }