/// <summary> /// 释放一个包和资源 /// </summary> /// <param name="sceneName"></param> /// <param name="bundleName"></param> public void UnLoadAssetBundleAndObjs(string sceneName, string bundleName) { if (sceneManagers.ContainsKey(sceneName)) { IABSceneManager sceneMgr = sceneManagers[sceneName]; sceneMgr.DisposeBundleAndObjs(bundleName); } }