Example #1
0
 /// <summary>
 /// 释放整个场景的资源
 /// </summary>
 /// <param name="sceneName"></param>
 public void DisposeAllResObjs(string sceneName)
 {
     if (mABManagerDict.ContainsKey(sceneName))
     {
         IABSceneManager sceneManager = mABManagerDict[sceneName];
         sceneManager.DisposeAllRes();
     }
 }
 //释放整个场景的Objects
 public void UnLoadAllResObjs(string sceneName)
 {
     if (loadManager.ContainsKey(sceneName))
     {
         IABSceneManager tmpManager = loadManager[sceneName];
         tmpManager.DisposeAllRes();
     }
 }
Example #3
0
    /// <summary>
    /// 释放所有包的资源
    /// </summary>
    /// <param name="sceneName"></param>
    public void UnLoadAllResObjs(string sceneName)
    {
        if (sceneManagers.ContainsKey(sceneName))
        {
            IABSceneManager sceneMgr = sceneManagers[sceneName];

            sceneMgr.DisposeAllRes();
        }
    }