예제 #1
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
예제 #3
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
예제 #4
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
예제 #5
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
예제 #6
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
예제 #7
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
예제 #8
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
예제 #9
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }
예제 #10
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }