public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
示例#3
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
示例#4
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
示例#5
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
示例#6
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
示例#7
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
示例#8
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
示例#9
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }
示例#10
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }