public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, CrafterData.ToByteArray());
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
Beispiel #4
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
Beispiel #5
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
Beispiel #6
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, PlayerBanner.ToByteArray());
 }
Beispiel #7
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, Data);
 }
Beispiel #8
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, TutorialMessageDefinition.ToByteArray());
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }
Beispiel #10
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBlob(32, QuestStepComplete.ToByteArray());
 }