예제 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     CrafterData = CrafterData.ParseFrom(buffer.ReadBlob(32));
 }
 public override void Parse(GameBitBuffer buffer)
 {
     CrafterData = CrafterData.ParseFrom(buffer.ReadBlob(32));
 }
예제 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Data = buffer.ReadBlob(32);
 }
예제 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     TutorialMessageDefinition = D3.GameMessage.TutorialMessage.ParseFrom(buffer.ReadBlob(32));
 }
예제 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerBanner = PlayerBanner.ParseFrom(buffer.ReadBlob(32));
 }
예제 #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerBanner = PlayerBanner.ParseFrom(buffer.ReadBlob(32));
 }
예제 #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     Data = buffer.ReadBlob(32);
 }
예제 #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     TutorialMessageDefinition = D3.GameMessage.TutorialMessage.ParseFrom(buffer.ReadBlob(32));
 }
예제 #9
0
 public override void Parse(GameBitBuffer buffer)
 {
     QuestStepComplete = QuestStepComplete.ParseFrom(buffer.ReadBlob(32));
 }
예제 #10
0
 public override void Parse(GameBitBuffer buffer)
 {
     QuestStepComplete = QuestStepComplete.ParseFrom(buffer.ReadBlob(32));
 }