public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Creature target = null, CastedSpell spell = null) { ExpectingArguments(args, 1); if (player != null) { player.AddSpellsFrom(Expressions.GetStr(args[0], player, target, spell)); } return(null); }
public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 1); if (player != null) { string spellList = Expressions.GetStr(args[0], player, target, spell); player.AddSpellsFrom(spellList); } return(null); }