public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Creature target, CastedSpell spell) { ExpectingArguments(args, 1); string diceStr = evaluator.Evaluate <string>(args[0]); player.ReadyRollDice(DiceRollType.None, diceStr); player.RollDiceNow(); return(null); }