public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 2); string variableName = args[0]; // TODO: incorrectValue: //object incorrectValue = evaluator.Evaluate(Expressions.Clean(args[1])); object value = Expressions.Get(Expressions.Clean(args[1]), player, target, spell); object instance = player; Type instanceType = typeof(Character); if (KnownQualifiers.IsSpellQualifier(variableName)) { if (evaluator.Variables.ContainsKey(Expressions.STR_CastedSpell)) { instance = evaluator.Variables[Expressions.STR_CastedSpell]; instanceType = typeof(CastedSpell); variableName = variableName.EverythingAfter(KnownQualifiers.Spell); } } FieldInfo field = instanceType.GetField(variableName); if (field != null) { if (instance != null) { field.SetValue(instance, value); } return(null); } PropertyInfo property = instanceType.GetProperty(variableName); if (property != null) { if (instance != null) { property.SetValue(instance, value); } return(null); } player.SetState(variableName, value); return(null); }
public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null) { if (player == null) { return(null); } ExpectingArguments(args, 2); string variableName = args[0]; object rawValue = Expressions.Get <object>(args[1], player, target, spell); double valueDouble; if (rawValue == null) { valueDouble = 0; } else { valueDouble = MathUtils.GetDouble(rawValue.ToString()); } int valueInt = (int)Math.Round(valueDouble); // TODO: Wil says Convert.ConvertTo() can simplify this. FieldInfo field = typeof(Character).GetField(variableName); if (field != null) { if (field.FieldType.FullName == "System.Int32") { field.SetValue(player, MathUtils.GetInt(field.GetValue(player).ToString()) + valueInt); } else { field.SetValue(player, MathUtils.GetDouble(field.GetValue(player).ToString()) + valueDouble); } return(null); } PropertyInfo property = typeof(Character).GetProperty(variableName); if (property != null) { if (property.PropertyType.FullName == "System.Int32") { property.SetValue(player, MathUtils.GetInt(property.GetValue(player).ToString()) + valueInt); } else { property.SetValue(player, MathUtils.GetDouble(property.GetValue(player).ToString()) + valueDouble); } return(null); } object existingValueRaw = player.GetState(variableName); if (existingValueRaw != null) { if (existingValueRaw is int) { player.SetState(variableName, MathUtils.GetInt(existingValueRaw.ToString()) + valueInt); } else { player.SetState(variableName, MathUtils.GetDouble(existingValueRaw.ToString()) + valueDouble); } return(null); } throw new Exception($"Variable \"{variableName}\" not found."); }