public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 1); string dieRollEffects = evaluator.Evaluate <string>(args[0]); player.AddDieRollEffects(dieRollEffects); return(null); }