public void UpdatePlayerAttackingAbility(Character player, bool isSpell) { if (isSpell) { AttackingAbilityModifier = player.SpellcastingAbilityModifier; AttackingAbility = player.spellCastingAbility; } else { AttackingAbilityModifier = player.GetAttackingAbilityModifier(WeaponProperties, AttackingType); AttackingAbility = player.attackingAbility; } }
public void UpdatePlayerAttackingAbility(Character player) { AttackingAbilityModifier = player.GetAttackingAbilityModifier(WeaponProperties, AttackingType); AttackingAbility = player.attackingAbility; }