public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 1, 2); if (args.Count > 1) { player = AllPlayers.GetFromName(args[1].Trim()); } if (player != null) { player.SetNextAnswer(Expressions.GetStr(args[0], player, target, spell)); } return(null); }