public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 1);

            string dieRollEffects = evaluator.Evaluate <string>(args[0]);

            player.AddDieRollEffects(dieRollEffects);

            return(null);
        }